Tuesday, February 20, 2018

Alien Isolation: An Underrated Video Game Masterpiece


Alien: Isolation, released in 2014, was a game that was surrounded by a level of major hype. Given the utter flop that was Aliens: Colonial Marines, there was a major negative focus on games based around the Aliens franchise. Upon release, Alien: Isolation was polarising. Many praised it as a game masterpiece, while others were less generous, calling it mediocre. But was Alien: Isolation a misunderstood masterpiece, or just another cash in on a popular franchise?
The game sold reasonably well, but was not the smash hit developers Creative Assembly hoped for. The game had been a risky endeavour in many departments, and some gamers didn’t know what to make of it. Featuring a heavy stealth focus, a minimum of actual shooting enemies, and a heavy leaning on unscripted horror, it was certainly not what many were used too.
Let’s take a closer look at the game that may be the most underrated technological video game creation of all time, as it is as exciting and enthralling as the online pokies NZ have to offer.
Flight Not Flight
In terms of video games, there are certain rules that are universally followed by developers, to create an enjoyable video game experience. One of the rules is that the game should be fun, fair, and cathartic. In other words; modern video games are overwhelmingly designed to make the player feel in control, powerful, and capable. Alien: Isolation flew in the face of this rule, going in the exact opposite direction.
In the game, the player takes on the role of Amanda Ripley, daughter of the famous Ellen Ripley character form the movies. As Amanda, the player must face off against the notorious alien. But, the player cannot kill the alien, cannot defeat the alien, and will die, instantly, if spotted by the alien. In terms of game design, this should have been a recipe for disaster. Although other games are designed around the idea of the player hiding from enemies, Alien: Isolation would be the first major game to make the alien a one hit killer. Or, an enemy that kills simply by touching the player a single time.
Ultra-Advanced AI
What made the game playable was the fact that the alien in the game had some of the most advanced AI in gaming history. The alien can be tricked, misled, distracted, hidden from, and even confused.
AI in video games is generally simple in most regards, but the alien in Alien: Isolation was a key focus of the development process, making it possible to engage in a battle of wits with the creature, in order to stay alive. It is is an endeavour never before undertaken in a video game, and feat that developers Creative Assembly deserve recognition for.
Why No Mega Success?
The game did succeed financially, but only just barely. What was it about the game that kept it from reaching the mega success it surely deserved?
The pacing of the game was slow, aiming to create gradual dread and tension in the player, much in the same way tension is achieved in movies. The alien did not even become a major element in the game for the first hour. Sadly, many modern gamers, used to pulse pounding fast paced action, did not respond well to the slow tension, and purposeful feelings of helplessness. Plus, given that the game relied heavily on the player learning without being prompted, many gamers were left feeling lost.
Hopefully, should the game ever get a sequel, it will manage to appeal to a broader audience.

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Bad Games That Could Have Rocked


The video game industry is tricky, of that there is no question. Being expensive to make, time consuming to do right, and often subject to timelines, making a good game is no small task. In some cases, games are pushed out too early due to time constraints, leaving them unfinished. In other cases, due to meddling by a higher power, video games are altered from their original vision, leaving them awkward and broken.
Either way, the result is a mediocre, or even bad game, that could have been great, if given the proper treatment. Here are are disappointing, or bad games, that could have been good.
Sonic 06
Sonic 06 is often regarded as one of the most broken, disappointing games of all time. Released in an unforgivable state that reeked of being pushed out the door months sooner than it should have been, many fans were so let down that the game slipped into legend.
Of course, if the game had not been rushed out to meet a deadline, it could have been much better, probably even great. As it stands, however, Sonic 06 is bug riddled, and even tragically badly designed is some areas. Check out sonic standing upside down at the top most point of a loop, defying gravity. Why? Because the rushed developers desperately hoped no one would stop before the end of the loop. Unlike the slick, stylish online Blackjack NZ games, this one is so bad, it’s funny.
Assassin's Creed Unity
There was an era where big games took a serious hit, mostly due to the transition from one console generation to the next. Many big games, already in development, had to be desperately adjusted in order fit new generation specifications. The result was games slashed, downgraded, and messily readjusted. The most infamous, perhaps, was Assassin's Creed Unity.
The intention of the game was to wow audiences with next level technology, and blow minds with a massive step in graphical fidelity. In the case of Assassin's Creed Unity, however, the result was a game so broken it was depressing. Clearly the game had not been optimised correctly for the new generation of consoles, probably due to time constraints,  so the game not only ran badly, but also suffered from horrendous bugs. If given more time, the otherwise decent game could have been excellent.
Mass Effect: Andromeda
If doing research, one can find a troubled, messy development history for Mass Effect Andromeda. Apparently the game was in hell, due to the development team being forced to use a less than adequate game engine, simply as a way to give publicity to Electronic Arts. If this is or isn’t true, when the game released it suffered a number of glaring problems, the most notable being poor facial animations.
These technical shortfalls stole the show, quickly destroying a game that otherwise not so bad. If the development period of the game had been better handled, the game surely would have have been given a better reception, saving it from a horrible, undeserved death.

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Sunday, February 18, 2018

Broken Hearts Event 2018








Every Daeva deserves love, or better yet, LOVE. Collect heart pieces to spell out LOVE and be rewarded with prizes. You can even trade these pieces to that special Daeva on your mind.



- HOW TO PARTICIPATE -

Instance monsters will have a chance to drop Broken Heart Boxes. These boxes will give you a random heart piece, with the Broken Heart: E being slightly rarer. Combine the four required pieces to spell LOVE and create the Mended Heart. Open the Heart for a random reward.

Broken Heart Boxes and the Broken Heart: E are available on the store. You can also purchase one Broken Heart Box every day during the event for 1 NCoin.





- LOCATIONS -

Mobs from the following instance will have a chance to drop Broken Heart Boxes.


Rentus Base

Tiamat Stronghold


Raksang Ruins

Dragon Lord's Refuge


Danuar Sanctuary

Ophidan Bridge


Linkgate Foundry

Sealed Danuar Mysticarium


Danuar Reliquary

Illuminary Obelisk


Seized Danuar Sanctuary

Sauro Supply Base


Infernal Danuar Reliquary

Infernal Illuminary Obelisk


Drakenseer's Lair

Anguished Dragon Lord's Refuge


Infinity Shard

Occupied Rentus Base


Drakenspire Depths

Adma's Fall


Archives of Eternity

The Eternal Bastion


Fissure of Oblivion

Fallen Poeta


Cradle of Eternity

Theobomos Test Chamber


Frozen Monolith

Trials of Eternity




- REWARDS -

Collect and combine the four heart pieces from the Broken Heart Boxes to make a Mended Heart. Open the Mended Heart for a fabulous prize. View the full list of rewards on the forums here.


Collect the pieces and spell LOVE before Broken Hearts ends February 28, 2018.
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Wednesday, February 7, 2018

Power Up Week





Power Up Week is upon us! Starting tomorrow after the maintenance you will find three buffs applied to the server for one week. These server-wide buffs will greatly help when attempting to temper or enchant Essence Cores, Accessories, and Stigmas:
  • Failing to enchant a Stigma will result in a decrease of one enchantment level rather than the destruction of the item
  • Failing to temper accessories (Hats, Earrings, Necklaces, Rings, and Belts) will result in the decrease of one tempering level rather than the destruction of the item
  • Failing to enchant Essence Cores will result in the decrease of one enchantment level if using Omega Enchantment Stones rather than the destruction of the item
You’ll be able to find all the items you need to participate on the store for a limited time:
  • Tempering Solutions
  • Omega Enchantment Stones
  • Stigma Bundle (This item will grant a bundle appropriate for your class and allow you to select the Stigma)
There will also be community-wide rewards based on the total numbers of attempted enchantments based on the following criteria:
  • All stigma enchanting attempts, whether they succeed or fail.
  • All tempering attempts, whether they succeed or fail, regardless of the type of item they are used on.
  • All uses of Omega Enchantment Stones, whether they succeed or fail, regardless of the type of item they are used on.



Community Milestone Rewards


Milestone

Reward


1000

20 Luna


3500

[Event] Level Reduction Stone


6000

[Event] Berdin's Lucky Star x3


9000

2x XP Week Event #1


12500

Upgrade to 2x XP + 50% Drop Week #1


16000

Upgrade to 3x XP + 50% Drop Week #1


20000

2x XP Week Event #2


24000

Upgrade to 2x XP + 50% Drop Week #2


28000

Upgrade to 3x XP + 50% Drop Week #2




In addition to the community rewards, the top contributors from each server will receive special prizes:
  • +12 Manastone Choice, Archangel Wing Skin, Lightspeed Ironfang Mount
  • +11 Manastone Choice, Archangel Wing Skin
  • +11 Manastone Choice, Archangel Wing Skin
  • +10 Manastone Choice, Archangel Wing Skin
  • +10 Manastone Choice, Archangel Wing Skin

Be quick, Power Up Week will only be here for one week until February 14! Take advantage of these buffs before it’s too late.
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Thursday, February 1, 2018

Power Up Week is Coming



Greeting Daevas!

Next week after the February 7 maintenance, some grandiose buffs will be applied to the servers for one week deemed Power Up Week. These buffs will help you greatly when enhancing various items:
  • Failing to enchant a Stigma will result in a decrease of one enchantment level rather than the destruction of the item
  • Failing to temper accessories will result in the decrease of one tempering level rather than the destruction of the item
  • Failing to enchant Essence Cores will result in the decrease of one enchantment level if using Omega Enchantment Stones rather than the destruction of the item

Full Power Up Week details will be available next week.
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