Showing posts with label stuff. Show all posts
Showing posts with label stuff. Show all posts
Tuesday, January 19, 2016
Saturday, April 3, 2010
Aion retrospective: Six months (and change)
You'll have to forgive us if we're a tad bit tardy with our six-month Aion retrospective. Traditionally we like to get these look-backs out on, or just before, the actual anniversary date, but in Aion's case, we were hoping to be able to drop a bit of information (like, say, a release date) for the 1.9 patch motherlode that NCSoft is poised to unleash on the North American servers.
Alas, deadlines being what they are, the actual six month anniversary came and went and we don't have the earth-shattering news we were hoping for. That said, there have been a few noteworthy tweaks made during the game's initial run, and we've collected them for you after the cut.
Aion played a relatively conservative hand over its first six months, foregoing huge patches and ginormous gameplay changes in favor of bug fixes, optimization, and small-scale class balancing tweaks. The big news was more about the goings on outside of the game, both in the form of account issues and visions of the future.
Of bots and bans
Nearly everyone agrees that one of Aion'smajor problems during the early part of its life was the number of kinah-seller bots. Many of us can recall adding five to ten names (if you can call CcchsjkerhhtWTFlol a name) to our ignore list each time we logged into the game during those first few weeks. As a result,NCSoft lowered the ban hammer on an epic scale, and, while the bot problem has not been completely eradicated, there are noticeably fewer farmers spamming the chat channels. As an additional anti-spam measure, chat channels were restricted to players level ten and higher, as was the whisper/private messaging mechanic and the character search function.
In addition to mass account bannings, a thirty minute AFK timer was also instituted, which cut down on the number of spammer store fronts. Login problems caused by private stores during the title's busy post-launch rush were also alleviated in the process.
Changes aren't permanent, but change is
On the gameplay front, several changes were made to the fortress siege mechanics. Among the most notable were vulnerability timer reductions from two hours to a half hour, general performance tweaks, and additional contribution medal rewards. Additionally, the first six months saw many tweaks to class skills and balance. An exhaustive list of each change is beyond the scope of this article, but a few of the more noteworthy nudges were given to Spiritmasters in the form of magic accuracy boosts, two additional skills, and the ability for their pets to fly. Other classes received love as well, including the Cleric (a buff to the thunderbolt skill) and the Templar (a hate boost for a stigma taunting skill). Smaller, but still noticeable gameplay changes included spell cast range increases, lowered defenses (but raised hit points) on elite mobs, stigma shard cost reductions, and functionality for checking your instance cool down timers.
The biggest gameplay change has, thus far, been semi-permanent. In early 2010, NCSoft began offering double experience weekends on all servers, which resulted in players flooding back to the game on specified weekends and gorging themselves on a forty-eight hour diet of grind-friendly mobs and repeatable quests. Clearly the developers have noticed the player demand for an easier leveling curve, and it will be interesting to see if they take it further (as they've hinted at for upcoming patches) or leave well enough alone and continue the bonus weekends.
Future perfect
While not a change per se (at least not yet), no doubt the biggest attention-grabber of Aion's initial six months took place outside of the game itself. The title's future potential was showcased in the radicalVisions trailer, and, even though it didn't do anything for current gameplay, it did re-kindle much of the launch period enthusiasm for the game when it debuted in November 2009.
Similarly, NCSoft's plans for the forthcoming 1.9 patch showcased a bit of a directional change for the title in the form of lessened travel and death expenses, signs of an easing leveling curve, and new quest content and group-building tools. Finally, in a move sure to please even the most jaded Atreian cynic, NCSoft just announced a makeover and major functionality upgrade for the much-reviled official forums. Mark April 5 on your calendars for the move to the widely adopted vBulletin forum software.
Endgame
Aion's first six months were relatively quiet when measured against the painful teething of other 2009 MMORPG releases. While there were a fair number of tweaks and balances, major revamps were nowhere to be found, in part because of the smooth nature of the game's launch, and also becauseNCSoft still has a few biscuits in the oven. Stay tuned to Massively for up to the minute Aion news as well as our weekly look at all things Atreia.
Read rest of entry
Alas, deadlines being what they are, the actual six month anniversary came and went and we don't have the earth-shattering news we were hoping for. That said, there have been a few noteworthy tweaks made during the game's initial run, and we've collected them for you after the cut.
Aion played a relatively conservative hand over its first six months, foregoing huge patches and ginormous gameplay changes in favor of bug fixes, optimization, and small-scale class balancing tweaks. The big news was more about the goings on outside of the game, both in the form of account issues and visions of the future.
Nearly everyone agrees that one of Aion'smajor problems during the early part of its life was the number of kinah-seller bots. Many of us can recall adding five to ten names (if you can call CcchsjkerhhtWTFlol a name) to our ignore list each time we logged into the game during those first few weeks. As a result,NCSoft lowered the ban hammer on an epic scale, and, while the bot problem has not been completely eradicated, there are noticeably fewer farmers spamming the chat channels. As an additional anti-spam measure, chat channels were restricted to players level ten and higher, as was the whisper/private messaging mechanic and the character search function.
In addition to mass account bannings, a thirty minute AFK timer was also instituted, which cut down on the number of spammer store fronts. Login problems caused by private stores during the title's busy post-launch rush were also alleviated in the process.
Changes aren't permanent, but change is
On the gameplay front, several changes were made to the fortress siege mechanics. Among the most notable were vulnerability timer reductions from two hours to a half hour, general performance tweaks, and additional contribution medal rewards. Additionally, the first six months saw many tweaks to class skills and balance. An exhaustive list of each change is beyond the scope of this article, but a few of the more noteworthy nudges were given to Spiritmasters in the form of magic accuracy boosts, two additional skills, and the ability for their pets to fly. Other classes received love as well, including the Cleric (a buff to the thunderbolt skill) and the Templar (a hate boost for a stigma taunting skill). Smaller, but still noticeable gameplay changes included spell cast range increases, lowered defenses (but raised hit points) on elite mobs, stigma shard cost reductions, and functionality for checking your instance cool down timers.
The biggest gameplay change has, thus far, been semi-permanent. In early 2010, NCSoft began offering double experience weekends on all servers, which resulted in players flooding back to the game on specified weekends and gorging themselves on a forty-eight hour diet of grind-friendly mobs and repeatable quests. Clearly the developers have noticed the player demand for an easier leveling curve, and it will be interesting to see if they take it further (as they've hinted at for upcoming patches) or leave well enough alone and continue the bonus weekends.
Future perfect
No doubt the biggest attention-grabber ofAion's initial six months took place outside of the game itself. |
Similarly, NCSoft's plans for the forthcoming 1.9 patch showcased a bit of a directional change for the title in the form of lessened travel and death expenses, signs of an easing leveling curve, and new quest content and group-building tools. Finally, in a move sure to please even the most jaded Atreian cynic, NCSoft just announced a makeover and major functionality upgrade for the much-reviled official forums. Mark April 5 on your calendars for the move to the widely adopted vBulletin forum software.
Endgame
Aion's first six months were relatively quiet when measured against the painful teething of other 2009 MMORPG releases. While there were a fair number of tweaks and balances, major revamps were nowhere to be found, in part because of the smooth nature of the game's launch, and also becauseNCSoft still has a few biscuits in the oven. Stay tuned to Massively for up to the minute Aion news as well as our weekly look at all things Atreia.
Tuesday, March 30, 2010
Wings Over Atreia: The Official Aion Magazine Issue One impressions
We here at Massively rarely 'review' MMORPGs, mainly because they're such sprawling, ever-evolving games that by the time we finished penning our initial impressions, they'd likely be out of date. That said, we'll happily give you our review of magazines based on MMORPGs. Under the microscope today is the debut issue of the The Official Aion Magazine.
Crazily enough, this e-zine focuses on NCSoft's Aion, and much like its namesake, the publication is a glossy, heavily produced affair crammed with beautiful avatars, absurd amounts of eye candy, and a gorgeous layout. The similarities end there, however. Whereas the game has a bit of depth and offers a multitude of ways for players to wile away the hours, The Official Aion Magazine's beauty is skin deep, and leaves a little something to be desired in terms of insightful original content.
Fly past the cut for more about the debut issue.
The good
As noted, the magazine looks gorgeous. Cranberry Publishing clearly has some talented graphic artists on staff, as the publication makes fantastic use of both screenshots and concept art to draw the reader into the stylized world of Atreia. Font and page design are equally impressive and complement the images well; the entire affair is easy to read and slickly professional all at once.
The breadth of content is also a plus, as is the three-pronged focus on news, tactics, and community. Additionally, individual players and player legions are spotlighted, including images, interviews, and commentary on everything from server firsts to leveling strategies.
A lengthy interview with NCSoft's European community team was also a highlight. Though the questions were somewhat generic, the interviewees came off as appealing folks who genuinely enjoy their work, and the ability to put faces with names goes a long way towards humanizing development teams from a player perspective.
The bad
Those of you who remember the pre-internet days of scouring the local bookstore for copies of PC Gamer, Nintendo Power, and Cinescape may feel a bit of nostalgia creeping up on you as you flip through the pages of Issue One, but you'll just as easily banish such thoughts with a quick Aion-related Google search. Therein lies the rub with The Official Aion Magazine. All of the visual horsepower in the world can't quite overcome the lack of fresh content. If this were a print publication, a bit of dated and/or glossed up info might be more forgivable, but a digital-only magazine that doesn't offer anything different from what is freely available across many forums and fansites is a bit of a head-scratcher.
As an example, the cover and the contents page pays lip service to the Aion Vision trailer, breathlessly hinting at questions being answered and new insights abounding. Unfortunately, neither comes to pass as you read what amounts to a rehashing of all that's been said about the Visions trailer online over the past several months (which is to say, not much), complete with a paused-frame speculative analysis that has also been done before.
"We'll bring you the official word about the availability of the various innovations showcased in Aion Vision as and when. In the meantime, let's take a look at some of those amazing highlights," proclaims the article, not quite living up to the 'future of Aion revealed' text prominently printed on the cover. To be fair to the magazine publishers, the lack of concrete information about Vision likely stems fromNCSoft, but it is still disappointing to see the lead cover article turn out to be completely devoid of information.
The magazine's guide articles are similarly light on substance, or at least, new substance. The Ultimate Guide to Manastones article does contain some useful information for those new to the world of Atreia and wondering what the heck sockets, criticals, and +60s are all about. There are also some spiffy looking tables detailing success probability and complete manastone lists. However, these things have been discussed and archived ad nauseam over at Aion Source and other online hot spots.
The ugly
Maybe it's just me, but I'm growing increasingly weary of the move to digital distribution across all forms of media. I'd love to hold a copy ofThe Official Aion Magazine in my hands, as you can almost feel the slickness of the pages and smell the fresh print. Something this beautifully produced cries out to be made manifest in physical form rather than existing solely as a stream of ones and zeros subject to the whims of its host server. NCSoft and Cranberry no doubt saved a ton of money by not producing an actual magazine, but, putting on my collector/fanboy hat, I'd prefer to pay more for a real product that I can put on my shelf.
Now, before all you under-30 technophiles burn me at the stake for being a Luddite, understand that I used to write code for a living and never take more than three steps without access to some type of computer. It's not the technology that chafes but rather, the wasted opportunity for expanding the memorabilia collection.
Finally, accessing the magazine during Eastern Prime Time on a weekend was an exercise in frustration. I spent far too long staring at the swirling circle 'loading' graphics as my poor cable modem attempted to suck down the meat of the magazine. Eventually I gave up and decided to try off-peak hours and was finally rewarded with the ability to load all 102 pages. Whether my 6Mbps connection is to blame or not, the point is that this highlights one of the annoyances inherent in digital-only distribution, and should be addressed in the form of subscriber download options.
Final Analysis
At the end of the day, The Official Aion Magazine is exactly what it sets out to be: a fanzine for those hardcore folks who want to collect absolutely everything related to their favorite franchise. For the rest of us, it represents a questionable value, at least judging by the maiden voyage. There's nothing here in terms of content that isn't freely available elsewhere, a fact NCSoft seemed to acknowledge by bundling desirable in-game items exclusively with long-term subscription purchases. While the basis for a good range of coverage is in place, here's to hoping that future issues focus on depth as opposed to breadth, and ramp up the relevant content to match the level of polish.
Read rest of entry
Crazily enough, this e-zine focuses on NCSoft's Aion, and much like its namesake, the publication is a glossy, heavily produced affair crammed with beautiful avatars, absurd amounts of eye candy, and a gorgeous layout. The similarities end there, however. Whereas the game has a bit of depth and offers a multitude of ways for players to wile away the hours, The Official Aion Magazine's beauty is skin deep, and leaves a little something to be desired in terms of insightful original content.
Fly past the cut for more about the debut issue.
The good
As noted, the magazine looks gorgeous. Cranberry Publishing clearly has some talented graphic artists on staff, as the publication makes fantastic use of both screenshots and concept art to draw the reader into the stylized world of Atreia. Font and page design are equally impressive and complement the images well; the entire affair is easy to read and slickly professional all at once.
A lengthy interview with NCSoft's European community team was also a highlight. Though the questions were somewhat generic, the interviewees came off as appealing folks who genuinely enjoy their work, and the ability to put faces with names goes a long way towards humanizing development teams from a player perspective.
The bad
Those of you who remember the pre-internet days of scouring the local bookstore for copies of PC Gamer, Nintendo Power, and Cinescape may feel a bit of nostalgia creeping up on you as you flip through the pages of Issue One, but you'll just as easily banish such thoughts with a quick Aion-related Google search. Therein lies the rub with The Official Aion Magazine. All of the visual horsepower in the world can't quite overcome the lack of fresh content. If this were a print publication, a bit of dated and/or glossed up info might be more forgivable, but a digital-only magazine that doesn't offer anything different from what is freely available across many forums and fansites is a bit of a head-scratcher.
As an example, the cover and the contents page pays lip service to the Aion Vision trailer, breathlessly hinting at questions being answered and new insights abounding. Unfortunately, neither comes to pass as you read what amounts to a rehashing of all that's been said about the Visions trailer online over the past several months (which is to say, not much), complete with a paused-frame speculative analysis that has also been done before.
The magazine's guide articles are similarly light on substance, or at least, new substance. The Ultimate Guide to Manastones article does contain some useful information for those new to the world of Atreia and wondering what the heck sockets, criticals, and +60s are all about. There are also some spiffy looking tables detailing success probability and complete manastone lists. However, these things have been discussed and archived ad nauseam over at Aion Source and other online hot spots.
The ugly
Something this beautifully produced cries out to be made manifest in physical form rather than existing solely as a stream of ones and zeros. |
Now, before all you under-30 technophiles burn me at the stake for being a Luddite, understand that I used to write code for a living and never take more than three steps without access to some type of computer. It's not the technology that chafes but rather, the wasted opportunity for expanding the memorabilia collection.
Finally, accessing the magazine during Eastern Prime Time on a weekend was an exercise in frustration. I spent far too long staring at the swirling circle 'loading' graphics as my poor cable modem attempted to suck down the meat of the magazine. Eventually I gave up and decided to try off-peak hours and was finally rewarded with the ability to load all 102 pages. Whether my 6Mbps connection is to blame or not, the point is that this highlights one of the annoyances inherent in digital-only distribution, and should be addressed in the form of subscriber download options.
Final Analysis
At the end of the day, The Official Aion Magazine is exactly what it sets out to be: a fanzine for those hardcore folks who want to collect absolutely everything related to their favorite franchise. For the rest of us, it represents a questionable value, at least judging by the maiden voyage. There's nothing here in terms of content that isn't freely available elsewhere, a fact NCSoft seemed to acknowledge by bundling desirable in-game items exclusively with long-term subscription purchases. While the basis for a good range of coverage is in place, here's to hoping that future issues focus on depth as opposed to breadth, and ramp up the relevant content to match the level of polish.
Thursday, December 10, 2009
DECRASE OF LATENCY BY 80-160ms
,
Author: sQren
|
Filed Under:
stuff,
tips and tricks,
tools
|

Only requires you to change two things in the windows registry, allowing your ping to drop by 80-175MS.
Process :
Start>RUN>regedit>ENTER
1:
In the regedit window ( called "Registry Editor") find (EDIT>FIND):
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Servic
es\Tcpip\Parameters\Interfaces\
There will be multiple NIC interfaces listed in there, find the one you use to connect to the internet, there will be several interfaces listed (they have long names like (6DBA9DEN-7AOE-4C03-B60F-ADB1777C41D4). Click each one of them, the right one will have lots of settings in it and you will see your machines IP address listed there somewhere. Right-click in the right hand pane and add a new DWORD value, name it TcpAckFrequency, then right click the entry and click Modify and assign a value of 1.
2:
In the regedit window ( called "Registry Editor") find (EDIT>FIND):
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSMQ\Paramet
ers
Right-click in the right hand pane and add a new DWORD value, name it TCPNoDelay, then right click the entry and click Modify and assign a value of 1.
Click Ok and close the registry editor, then reboot your PC.
That's all.
Don't forget to make a backup of your registry before.
Process :
Start>RUN>regedit>ENTER
1:
In the regedit window ( called "Registry Editor") find (EDIT>FIND):
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Servic
es\Tcpip\Parameters\Interfaces\
There will be multiple NIC interfaces listed in there, find the one you use to connect to the internet, there will be several interfaces listed (they have long names like (6DBA9DEN-7AOE-4C03-B60F-ADB1777C41D4). Click each one of them, the right one will have lots of settings in it and you will see your machines IP address listed there somewhere. Right-click in the right hand pane and add a new DWORD value, name it TcpAckFrequency, then right click the entry and click Modify and assign a value of 1.
2:
In the regedit window ( called "Registry Editor") find (EDIT>FIND):
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSMQ\Paramet
ers
Right-click in the right hand pane and add a new DWORD value, name it TCPNoDelay, then right click the entry and click Modify and assign a value of 1.
Click Ok and close the registry editor, then reboot your PC.
That's all.
Don't forget to make a backup of your registry before.
For Windows Vista:
If you are unable to find the MSMQ subkey under the HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft node there is a good reason for that. Actually, by default, MSMQ subkey does not exist in Windows Vista OS. However, if you want to change it to improve ICMP (Ping) behavior, you can add it manually.
For your convenience, I provide a method here:
1) Create a new Text Document (*.txt).
2) Copy and paste the following contents (without the equal mark "===") into the Text Document.
2) Copy and paste the following contents (without the equal mark "===") into the Text Document.
============================================================
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSMQ]
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSMQ\Parameters]
"TCPNoDelay"=dword:00000001
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSMQ\Parameters\OCMset up]
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSMQ\Parameters\Securi ty]
"SecureDSCommunication"=dword:00000000
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSMQ\Parameters\setup]
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSMQ\Setup]
============================================================
3. Save and close the Document.
4. Change the file extension *.txt to *.reg. (Note: if you are unable to view the file extension, please double-click Computer, click Tools menu > Folder Options > on the View tab, clear the checkbox before "Hide extensions for known file type" > click OK.)
5. Double-click the *.reg file (Note: If prompted, please click Continue on the User Account Control (UAC) window.) You'll get a registry editor warning stating "Are you sure you want to continue", please click Yes.
Wednesday, September 30, 2009
Aion's First Rick-Roll
No joke, it is the rick-roll song... but this is so much more amusing that posting a link and getting goobers to click on it. In fact, Ill just youtube the link in here.
Just watch, I lol'ed.
Read rest of entry
Just watch, I lol'ed.
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