NC has now published the scoring rules for the event, which begins alongside Advanced Access on September 30. Points come from five different categories: Progression, PvE, PvP, Twitch activity and special War Orders. Individual scores feed into Legion totals, and Legion scores ultimately contribute to the larger Elyos versus Asmodian faction war.
So yes, killing the other faction matters. But dungeon runs, character progression and even streaming activity matter too.
War for Atreia Has Two Competitions Running at Once
We already know from our original War for Atreia announcement coverage that the event contains 60 creators divided into six regional Legions. North America, Europe and Latin America each have one Elyos team and one Asmodian team.
The new rules reveal that those teams are effectively competing on two levels.
First, there is the race to become the top individual Legion. Second, every Legion contributes toward the global Elyos versus Asmodian faction score.
That means your regional opponent matters, but so does what the same faction is doing elsewhere.
Progression Points Reward Simply Getting Stronger
The first scoring category is Progression.
Players earn points for leveling, increasing item level and reaching character milestones. This immediately makes launch efficiency part of the competition. A creator who spends the first two days wandering around admiring waterfalls may produce excellent tourism content, but the scoreboard is unlikely to be impressed.
This also makes our recent main versus alt launch-strategy discussion rather more interesting for competitors. These players are not simply racing toward endgame for bragging rights. Character development itself contributes to the event.
PvE Counts Too
War for Atreia is not purely a PvP tournament.
PvE points come from completing dungeons and other PvE challenges, both individually and alongside Legion members. With AION 2 containing a very large collection of solo, five-player and ten-player PvE activities, that gives the teams quite a lot to work with.
It also means teams need more than excellent PvP players. Efficient dungeon groups and players who understand progression routes can contribute heavily without spending every waking hour hunting the opposite faction.
PvP Is Still Very Much Part of the War
Naturally, beating the enemy faction also awards points.
The PvP category includes fighting opposing players and winning activities such as Battlegrounds. The rules specifically allow strategic targeting of opponents, so there is plenty of room for rival teams to make each other's lives inconvenient.
There is, however, an important boundary. NC's fair-play rules prohibit deliberately manufacturing situations purely to farm points.
In other words, hunting the enemy is strategy. Arranging fake kills with them is not.
Twitch Hours Actually Contribute to the Score
The fourth category is unusual because the competition extends beyond the game client.
Creators receive points for completing required weekly AION 2 streaming hours on Twitch. NC has also described viewer recruitment as contributing to the broader competition, although exactly how a recruited viewer is measured has not yet been fully explained.
That makes the event part MMO race and part creator competition, which was probably inevitable considering the entire thing involves 60 streamers.
Viewers will also have their own incentive to watch. NC has promised viewing rewards and follow-up Twitch Drops, while the official Global reward infrastructure is already live. Our AION 2 Twitch Drops guide explains how to link accounts, including the additional Steam step.
War Orders Are the Wild Card
The final scoring category may end up being the most entertaining.
War Orders are special challenges issued during the competition. Each can have its own objective, availability window, required number of participants and point value.
Unlike normal Progression, PvE and PvP scoring, War Orders can require manual proof. That may include Twitch VODs, clips, screenshots, timestamps or character information.
The event calendar also contains several mysterious “Wildcard Releases.” NC has not explicitly confirmed that Wildcards and War Orders are the same thing, so we should not merge the two yet. But clearly, the competition is designed to throw additional objectives at the teams as it develops.
You Cannot Farm Infinite Points
NC has also added an important safeguard to the scoring system.
Repeatable activities have scoring caps that reset each competition week. One-time milestones do not reset.
That prevents the entire competition from becoming a contest to identify one extremely efficient activity and grind it for sixteen hours per day. Teams instead need to spread their effort across progression, PvE, PvP and whatever special objectives appear.
It is a much more interesting system than a simple kill counter.
The Competition Starts September 30
The six War for Atreia teams are already drafted, with Stoopzz, SONII, Wakayashi, BagginsTV, Rakin and Tixinhadois leading their respective Legions.
The first official broadcast, First Strike, airs September 30 at 10 AM PDT / 17:00 UTC. War Desk streams follow on October 5 and October 12, with the Championship Finals scheduled for October 15.
By then, one Legion will sit on top of the individual competition, while either Elyos or Asmodians will have won the broader faction war.
And now we finally know that getting there will require considerably more than being good at killing people.
War for Atreia is really a launch race disguised as a faction war: level quickly, gear efficiently, clear PvE, win PvP, keep streaming and be ready when NC suddenly hands you a War Order.

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