NC reports restricting 4,651 accounts at 04:00 CET on October 29, 2026 (20:00 PDT on October 28). The latest action brings the sum of eight published enforcement rounds to 75,294 reported account restrictions since October 11. It is an impressive enforcement total, but it is not proof that 75,294 different people have been banned, or that Atreia's bot problem is disappearing.
That distinction is worth keeping in mind as NC introduces stricter gathering rules and continues adjusting the game's Market. The central question is no longer how many accounts the company can restrict in a week. It is whether those measures improve ordinary gameplay without making life unnecessarily difficult for legitimate players.
Another 4,651 Restrictions, but What Does the Total Mean?
NC's latest Global announcement identifies botting and gold farming, the use of unauthorized macros or programs, real-money trading (RMT), and abnormal trading patterns that disrupt the economy. The company says restrictions follow a review under its Operation Policy. It does not provide a category-by-category breakdown of the 4,651 accounts.
The new figure follows 12,586 restrictions reported on October 24. Before that, six announcements between October 11 and October 21 had already produced a combined reported total of 58,057, which we examined in our earlier account-crackdown investigation.
| Enforcement notices | Reported restrictions |
|---|---|
| October 11–21: six rounds | 58,057 |
| October 24: seventh round | 12,586 |
| October 29: eighth round | 4,651 |
| Total across eight notices | 75,294 |
These figures are a sum of announced restriction actions, not a verified count of unique players or permanent bans. One commercial operation may control many accounts, and the notices do not establish whether any account appears in more than one round. NC's Operation Policy also allows several forms of sanctions, including temporary and permanent restrictions. Treating every entry in the table as a permanently banned bot would go beyond the available evidence.
For perspective, the first publicised round involved 4,996 accounts on October 11. Our report on that initial action explained the concerns surrounding automated farming and RMT during the Global launch. Nearly three weeks later, the company is still issuing substantial enforcement notices.
The Economy Is Where This Fight Will Be Felt
Account sanctions are only one part of NC's wider approach to economic abuse. Before Global launched, the developer disabled direct player-to-player trading, directing ordinary transactions through the Market instead. That removed a convenient way to transfer items between friends, but it also limited one potential route for moving resources between illicit farming accounts.
More recently, NC introduced gameplay-history-based restrictions on listing certain gathered materials. Some of those restrictions were subsequently relaxed, as we covered in our Market restrictions report. Importantly, a player being unable to list an item is not the same thing as that player receiving a disciplinary account sanction.
The October 28 patch added another layer. Gathering now requires level 45 rather than level 10, with a limit of 1,000 gathering actions per server per day. The character-deletion waiting period also increased from one day to seven days. Our guide to the new gathering rules explains how those changes affect low-level alts and resource collection.
These restrictions could raise the effort required to create disposable farming characters. They could also inconvenience ordinary players who enjoyed gathering with low-level alts or selling their materials. How much either effect matters remains uncertain: NC has not supplied economic data showing that prices have stabilised, automated resource collection has declined, or legitimate traders have experienced fewer problems because of the latest enforcement rounds.
That is the real measure of success. Restriction totals tell us how much action NC has reported taking. They do not tell us whether replacement accounts are appearing faster than the company can remove them, or whether honest players can now earn Kina more reliably.
Normal Grinding Is Allowed, and Security Locks Are Different
NC explicitly states that normal play, including long grinding sessions, is not itself affected by the enforcement campaign. Spending an evening repeatedly defeating the same monster remains a perfectly ordinary MMORPG activity. It may not be the most glamorous way to spend a Thursday, but it is not automatically evidence of botting.
The company also separates disciplinary restrictions from temporary security locks. A protective lock may be applied when an unfamiliar device or suspicious connection suggests possible account compromise. NC says such locks are intended to protect the account and its items, not punish the owner.
Players who believe their account has been wrongly restricted or security-locked should contact AION 2 Global Customer Support. The Global Operation Policy specifies a 15-day appeal window from the date of a sanction, making it important to act promptly rather than assume an appeal can be submitted at any time. A protective security lock should likewise be taken to support for access verification.
For now, the October 29 notice confirms that NC's enforcement campaign is continuing. It does not establish whether Atreia's economy is healthier, whether automated farmers are disappearing, or whether legitimate players are feeling the benefits. Those questions require evidence beyond another large number in a restriction notice.
The Balaur are at least considerate enough to appear on the battlefield. Fighting a bot economy is less spectacular, and the results are much harder to see. For AION 2's long-term future, they may matter just as much.
Official sources: NC's October 28 PDT / October 29 CET Account Restrictions notice; October 23 PDT / October 24 CEST notice; and the AION 2 Global Operation Policy. The 75,294 figure is calculated from eight published reports; it is not an official count of unique players.

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