Tuesday, February 21, 2012

Aion Online Dredge Guide

Aion Online Dredge Guide by Sharparrows

The basics:
Dredgion is an instance that is available for lvls 46-50, but only on certain times. The times varies depending on server, so you will have to ask someone for the exact times, but for all servers the entry opens 3 times a day, and each time you have 2 hours to enter, before it closes again. If you have the right lvl, a little icon will show up on your screen.

The difference with the instance is that the opposing faction will be in it too at the same time, so there will (hopefully) be both PvE and PvP. Each room has a couple of mobs, and a surkana. The teams accumulate points, and the team with highest point after 1 hour or if any team kills the captain, win. Each player in the winning team gets an extra 3000 ap, and each player in losing team gets an extra 1500 ap. Other than those freebies you will also have a personal score, that will give you individual ap.

Points:
Your number one source of points are the surkanas. And hence you should aim to get as many surkanas under your control as possible. Be vary tho, hitting a surkana will aggro all nearby mobs, so make sure you clear the needed mobs first. But again, never kill more mobs than you need to, as you want to be ahead of the other team. You will learn after a couple runs which mobs aggro and which you should leave alone. Having an experienced player pulling only the needed mobs will save you a lot of time, and give you the upper hand. Each room (except the very first) will also have a small boss guarding the surkana. This boss however will reset if you leave his room, so the general tactic is to cc the boss, kill the surk, and leave the room.

This is the score for all surkanas:
Other than surkanas there are points to be made on killing all types of mobs in the instance. Some mobs also drop keys, that leads to the 3 prisons that each of the two brigs have. Points vary a bit depending on what lvls you got in group, but it should be very close to the following.

Captain: 1000p
Bridge boss: 500p
Room bosses: 200p
Prisoners: 100p
5 dot mobs: 40p
2 dot mobs 18p

As mentioned earlier, everyone will have a individual score. The sum of all individual scores makes up the groups score, and will be measured against the other groups score to see what team wins. When the instance end, the ap you will get is calculated by: 1,15 * your individual score + 3000/1500 for winning/losing.

Any boss/mob/surkanas points will be divided like xp on regular mobs. Higher lvls in group will get more than the lower lvl, and if both faction hit the same surkana, each group will get a % of the points depending on how many % of its hp they killed. If Asmo kill 80% of the gravity surkana, and Elos 20%, Asmo will claim 720p and Elos 180p.

However, it gets more complicated than that. For a player to get the score, he has to be near the surkana when it dies, and alive. If a player is dead when the surk dies, his score will disappear. Lets say the Elos, instead of hitting the surkana, attacks the Asmo, and at the time the surkana dies, only 1 Asmo is alive, but all 6 of Elos. Then the scores would be about 720/6= 120p for Asmo, and 180p for Elos.

The points produced per person however is not the same for all, it depends on the damage they did on the surkana. If in fact, one player in your team did 50% of the dmg to the surkana, while the rest was killing mobs, and only this player dies before surk does, then his 50% of the points is gone. In other words, if you find the enemy group attacking a surkana, and u want to stop them from getting as much points as possible, always kill the one who you think did the most dmg to the surk, which probably is the Assassin.

This also makes suiciding into surks a bad idea, if you cant keep your team alive until the surk dies. If you rush a surk and lose half your team by the time the surk dies, you will lose around 50% of its points. If you however manage to keep everyone in your team alive until surks died, you will get surk point-360p(for the deaths), which is still decent considering that you spent 0 time killing mobs, and can move on to the next surkana while the other team is still killing mobs.

PvP 101:
You are in the same instance as the other faction, and there will be fighting. To win the fight, one of the most important things is deciding who to kill first, and having everyone assists on killing that person. A cleric can easily keep his party alive if 3 targets each take a little dmg, but if the enemy assist on 1 target together it will die faster than the cleric can heal. A lot of the times when I'm in a PUG, the one marking will put one target on mobs (skull for example), and when seeing enemy he will put the same mark on them, and after the fight, go back to using the same mark on mobs again. This means of course the mark on enemy will be lost, which is stupid.

What I do, and I find is much more useful, is using 1-4, stop, and ZZ mark on enemy, and skull on mobs. This mean I only have to mark the enemy once, and they will stay marked for the rest of the instance. Once marked, just proceed to kill the enemy in order of the number, and everyone in your group always know who to hit/cc. This is to each of his own ofc, but personly I got the 6 marks mentioned on F1-F6, and the "select mark" for those on F7-F12. This means I can mark, and switch to any target almost instantly, without even having to see them on the screen. This also is much faster than trying to target them with mouse/tab. You might not need to have hotkeys for marking, but you should always have six buttons easy to reach to select the marks your targeter use (this goes for all PvP in general, not just Dredgion)!

Each time you kill an enemy your team gets 60 points for him, that is if your team killed 100% of his hp. If a mob killed 50% of his hp you get 30p, and the rest of the points will disappear. If a mob kills 100% of the enemy hp all points will be lost from the game. So if given the options, its always better to kill the enemy yourself, than to let them die to mobs. Whenever one of your teammates die, to a mob or in PvP, everyone in your team lose 10p from their individual score, meaning your team loses 60p. In a 6v6 fight when one side kills all in the other team without any loss themselves, and with no mobs around, this therefor means they will steal 360p.

Tactics:
You can always see how much points both teams have, and knowing how much points everything in the instance bring, gives you the chance to outsmart them. For example if they lead with 100p, the time is almost up, and all surks are dead. You might wanna kill a room boss for 200p. Or if you know they are at barracks with a 200p lead, meaning they will get another 700p there, you might wanna rush the Captain, and get 1000p and end the instance. This is hard to explain, or to learn by theory, but the more you do Dredgion the better you will get at making the right calls. Try to think: "How much do they have and how much will they get, in the same time as we get how much". There are many occasions I have won with a weaker team just by killing the right things at the right time.

Extra:
There are a couple of quests in the Dredgion, the most important one being a 30 repeat that gives you 800 ap extra for each time your team kill the bridge surkana, this is also the reason many teams focus on trying to get to bridge before the other team. After having done this quest 30 times a new quest will lock up, but it can only be taken if you are on Korean client, which I will not explain how to in this guide. But the reward for that quest is a really nice blue earring, so you will want to do it.

There is also a couple of rare bosses that can spawn inside Dredgion. The one spawning in Gravity room drops some really nice orange belts, and one in Baracks drops a really nice orange helm. Kill these when possible. There are also two rare quest bosses, one spawning in the very first room, and one at bridge. Kill these if you need them for quest. But remember none of these bosses give any points.

Every 15 minutes, the instance will make a check to see if there are players in both teams. If one team is empty, a 5 minute timer will show up, and then end the instance. That means that if the enemy team for some reason leave within the first 15 minutes, the instance will end at 42:00, after 18 minutes. Use this 18 minutes to get as much points as possible without being disturbed by anyone. You can either rush to the bridge for quest, or kill the surkanas that give the most points.

Foulplay:

I wasn't sure if I should include this or not, but I decided to do it after all, because whether or not you like it its part of the game atm and it is going to happen.

Training:
A lot of the times you will fight enemies that pull a bunch of mobs, and then run over to your team and die, making all his mobs aggro on you instead. This means two things. Firstly their team have no mobs guarding the surkana, and they can kill it with ease. But also, if he brought enough mobs your team will die, losing both points and time. This is considered by many a cheap tactic, because there is little you can do to prevent it if they do it right. Your best defense is trying to use a spell that stops him, leaving him to die by his mobs on safe enough distance so that you don't get aggro. A SM fear for example is a perfect spell to stop someone with.

However if its a Assassin training you he will resist the fear, or any other skill you will throw at him. If you have no other way of stopping the person training, send in only 1 person to try and kill him, as the trainer should be at low hp from mobs. Then both the trainer and the one stopping him will die. But you will get some points for killing the trainer, and will get ressed back by your party.

Assassin stealing surks:
Assassins got advanced hide, making them able to run around in the instance without being attacked. The only mobs that can see through advanced hide are; Room bosses, Rare bosses and the snipers. Assassins also have two weapons, meaning they do double the dmg on each surkana hit (surkanas only take 1 dmg, but with two swings for assassin its 2 dmg) than any other class. That together with very high attack speed and a AoE blind stigma enables them to run to any surkana in the instance, and kill it alone in 2-3 suicide attacks.

The other team has really no way of stopping him, as they themselves are blocked by mobs. This is foul not only to the other team, but to your own too as the Assassin will be the only one in his team to get any points, as he is the only one near to the surkana. This is also sometimes used as a tactic to win the game for the group ensuring everyone the 3k ap for winning. Having 5 ppl in your team disturb the other team, while having your assassin steal surkanas and get your team the highest score.

A note on this, is when someone is alone and hitting the surkana, it will only register him as an attacker and not his group. Lets say an assassin kills 90% of a a surkana all alone. But then when he is out of range from the surkana someone else in his team kills the last 10%. Even tho the same team killed 100% of the surkana, the one who killed 90% of it is not there, and so 90% of the points will be lost. The people who killed the 10% and is there will still get 10% of the surkana points, but the rest is lost both for the assassin who killed 90%, but also from the team, as group score is the sum of everyones individual score. So if you want the score for your team, make sure everyone who hit the surkana is around when it dies.

Key hogging:
As I said earlier you will end up with a couple of keys while killing mobs. These lead to the 6 prisoners that each give 100p. The person looting this key can either use it when his group is at the prison killing the surkana, which would give everyone 100/6 points. Or as Ive seen some selfish people do, save it, and go back there later when he is alone and get 100p all for himself.

There is also a third tactic, which I must admit I have done a couple of times. Its not hard to save up a couple of keys, lets say 6 of them. And if you ever have a really close game, you pop out all your keys and is able to boost your teams point up by as much as 600p, if no one else has opened any prison yet. I have won several close games by producing an extra instant 500p in the last minute.
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Thursday, February 16, 2012

Aion Online 2.0 Single Player Instances Guide

This guide is for the three single Player instances introduced in the 2.0 patch. It is based on the Aion 2.0 available on the Public Test Server (PTS), so things might change with the live servers. I figured that a guide would be very useful for the single player instances, since you would not be able to take another player along to show you the ropes inside the instance. Others are still contributing to Kromede's Trial and Taloc's Hollow guides, so I have provided links to the actual threads on the PTS. The location of all instances can be seen on your maps. The last two instances each take about 2 hours if you kill everything. My Nightflower alt got a gold mace in Kromede's Trial on the third run through and a gold earring in Taloc's Hollow in the second run through. Good luck on the drops!




Haramel:
This instance (levels 19-22) almost doesn't need a guide, since it is very straightforward and easy. The instances are located in Verteron (@ the Observatory) and Altgard (Impetusium). There are flight points to both of them.

Attunement: None- just walk in.

Walkthrough: Well, just walk through on this one. There is a quest giver right inside the instance. There are only two problems that you need to remember here. The first is gathering. There are several things you need to gather. There are an exact number of items provided for gathering, so you will need to get them all. If you are short on one, keep hunting around. The second thing is the tower. You can only get out by jumping out. Hopefully you have learned how to glide by then. The level of the mobs will increase as you go through the instance.

Kromede's Trial (aka Nightmare):
Kromede's Trial is usually called Nightmare in chat. It seems to generate the most questions so far. These notes are based on two runs made by my PTS Asmodean cleric, Nightflower. Right now she is undergeared, and both her Blinding Flash heal and Earth's Wrath I are lvl 30 or lower (due to lack of kinah). She is using two lvl 30 rental gold pieces, the staff and the miniskirt (pants, lol)

Preliminaries: The run takes me over 2 hours, so plan accordingly, and ppl have complained that they get kicked out if they are AFK too long - there is a 20 hr lock out period. Pick up the prequest from the commander at Belusian (Heiron) who sends you to an suspicious shugo (do all suspicious shugos lead to intances?). You can find the instance on the map. In Belusian, if you fly, you will need to go through Red Mane, since there is not a direct flight from the fortress. It is best if you have several health pots with you, although you get some in the instance.

Background info: The first time through is sort of a walk-through, since none of the secondary bosses are available, and the final boss is in a non-elite mode. ALL the mobs in the instance are lvl 38, of varying degress of dots and eliteness. The second time through you have access to the other bosses, but if you don't fight them. The final boss is a two dot lvl 38 elite and you have a chance at a gold item, from a key that the boss drops. The first elite is a one dot lvl 38. Use the Rotan in fighting him, it helps. Along the way you pick up three items: 1. Rotan (30 sec cooldown), 2. An AOE (longer cooldown), and 3. something that repluses enemies (10 min cool down). Because of the long cooldown, I suggest that you keep the last one until the final boss, unless you get a 3 pull.

The first time through you only have one quest. You get three repeatables after the first time through. For the repeatable about soul pieces, only the guards have them, not the "guests", and not the butlers or maids.

The butlers are melee, and the maids are casters. Half the time the guards pull in twos, one melee, and one ranged. You can use the AOE to take down the bats (there is only one group of these). You can kill the librarians (casters) (why do librarians wear masks?) and the librarian next to the bookshelf on the far wall has the key to the armory.

Walk through: After you enter, you get a cut scene telling you what is happening. Next, some warmups against ogre types and spiders. This leads you to the place where you fight some Kagolem and pick up the rotan. Use it to kill the pillar thing and break down the wall. Practice using against the next mobs until you get to the first gate. Kill the mob, enter the gate and slip to one side when the pats are not there. You can then take them down one at a time. You will then be ready for the one dot lvl 38 elite, who is guarding the portal to the dungeon.

After the portal you get another cut scene. Clear the guards in the hallway to get the key to get through the next gate. The prisoners you have to kill for one of the repeatables are on your right. After you get through the gate Kromede finds her love in another jail cell. She needs to get the key. The key is in the last room on the left, being guarded at the back of the room. The two guards in the back on the left are your first two pull, there are many more of these. Get the AOE artifact out the chest.

Go back to the cell where Kromede's heart throb is, where she finds him ...dead. That is when you pick up RAGE, a buff that gives 1000 HP and MP and lasts for an hour. From this point on I would advise you not to waste too much time. In fact, your Rotan expires 2 hours after you enter also. Go up the stairs and use the AOE on the bats on the stairs. Go clear the hallway. Mind the maid in the corner at the far left corner. You will see a big room to the right.

In the next room you will need to start minding your pulls. Pull the butler pat into the hallway. There is a maid to the right, so if you blunder into the room she might agro. Then clear around the edge. The fountain with the HP buff is in the center with two guards. Where you want to go is up the stairs (either side) and get the last artifact being guarded by the guy in the cowl. After you get the artifact, go through the hallway up on the second floor to the next room, which has a couple of pats and some guys sitting in chairs in the center. You do not need to kill the sitting guys, nor do you need the guys standing by the fireplace. They are guests- do not drop soul pieces for the repeatables. In fact someone reported some problems when they attacked the sitting people. Just clear around the edge to the right.

The next room is the trickiest, I think. The first time in I agroed 3 mobs. The seond time I found that 2 are named pats (cooks), and they will come out into the hallway. I suggest that you wait for them to come out. This room has food on the table. You can get a one time buff (timed) from the food. I suggest that you wait on eating them until you are ready to use the one way portal to the final boss. The library is to the right.

Final boss fight. There are two mobs just as you go in. Clear and you are then ready. You get agro signals as you walk down between your (potential) rewards, which are in boxes). The first time in, the boss is a multi dot non-elite lvl 38. The second time he can be a 2 dot elite. The elite fight is a multi-step fight where he goes to some orbs periodically to do something, like call those big stone walking guys to attack you. The stone guys keep coming too, and last night I ended up with four at once. The AOE destroyed 3 of the 4 at once. The boss is attackable throughout the fight. Good luck on the drops. Exit through the rear.

Talloc's Hollow:
Taloc's Hollow is a single-user level 51-55 instance and it has a two day lock-out period. You are given a task to help the Elim by cleansing the corruption, which in every other part of Aion consists of going around killing trees. This is different. Here you are transformed into a super avenging bug exterminator, a "Men in Black", an Orkin and Terminix man, and a Starship Trooper going into the tunnels to exterminate Bugs. The closest other thing that I can compare it to in Aion is a combination of Taran's Cave or the spider cave in western Morheim. Most everything that moves in this instance is a 51-52 elite. You go INSIDE of the Elim named Taloc that the bugs have hollowed out (Taloc's Hollow, get it?) and start at the roots and work your way up through the trunk to the top branches.

There has been some bad press of this instance on the forums that it is too easy. Well, that might be true. However, remember that everyone on the PTS at this point is clothed in level 50 rental golds. On the live server, there are plenty of us that at best might have 1 gold piece. There are people that have full time jobs and have spent close to a year getting to level 50. I forsee that when 2.0 goes live, most of the "opportunities" to get gold items from the "old world" will evaporate. These people need something to be able to gear up for the 2.0 expansion area so they are not totally steamrolled by enemies. All the drops seem to be like level 51. This guide is based on two runs through the instance, and in those runs I got a green belt, green staff, green cloth leggings, blue sword, and a gold earring, all level 51. In addition, on the first run I got two stigma stones (unfortunately not for my cleric Nightflower) but they were the top level that go for 3.2 Mil Kinah from the stigma seller. I cut the price to 2 mil and sold them at the broker, and still made 4 mil kinah. Thus, you should look at this instance as a chance to get serviceable accessories , stigma, and kinah to get the gear/stigma you need for your alt. In addition, one of the quests gives you a stigma expansion slot.

Attunement: First you need to be level 51 to get in. Second, as far as quests go, Taloc's Hollow is in the chain of Campaigns that you will have. You enter half-way through the third campaign. The second camgaign is harder, I think, at least for Asmos, than the instance. For Asmodeans, you will need to fight Balaur. The Balaur hit harder than Mack trucks, and I'm not sure how under geared alts will do against them. All I can say is, don't let more than one of them agro you at once. During the 2nd campaign you have to put an orb in place at the Dredgion crash site. I gather that you can "use" the orb anywhere you are as long as the area indicator says you are at the crash site. In the third camgaign (Asmodean) Taloc sends you down in an area to fight air beings and snails (which are pretty ugly). They switch back and forth from air beings to snails, so if you don't see one of them, just wait around.

Walkthrough: You talk to Taloc and enter the instance. Once inside you see him again and he has quests and offers you some items you need to take. One is a two hour power up fruit that gives you 95k HP and 54k MP. The second is the AOE artifact. The fruit also encases you in something that looks like all-over wood armor that makes you look ....strange, lol. Go to the next room. From here on, most everything from the smallest cockroach to the final room-filling boss Celestra is an elite (there are a VERY FEW non-elites that come in packs at you). You don't go very far until you get swarmed, one of them (the bigger spider) will drop your ranged attack artifact. The AOE does 2.5k damage and the ranged does 7k damage. As you proceed, keep an eye out for dirt piles. Getting stuff from the dirt piles is one of the quests. Keep an eye out for the power-up places. The power-up places look sort of like blue aether gathering places. You are buffed so high that "normal" heals/pots don't really do much, so you need these places to power back to full. Go up the ramp to the next room, where you will see three cocoons. You can release one captive, who can then be your helper (but you must ask them first). The one on the right is a cleric and the one in the center is a warrior type. I advise getting the warrior, since I hear that the cleric won't help you unlesss your HP gets really low. The warrior, however, can serve as an off tank for you.

I advise you too look at your map continually, since although it looks straightforward on the map, it can get confusing when you are looking around the tunnels through the normal view. Proceed up to the left and you will come up to the entrance to a room on the right. The entrance is covered over with "sticky webs" that you must break down. Go in to the mini boss in the back and kill him to get the next artifact, a shield. One of the quests is to use these artifacts a certain number of times. You don't have to be fighting anything big to use them, though. If you are going to make it through in under 2 hours you MUST use them all the time. If you look at the map you will see something like a spawning area up on the left. There is a dirt pile there. The tunnel is confusing enough that the main trail is marked on the floor, lol.

Eventually you get to the room with the first boss, who looks like a floating sea cucumber. There is a cut scene where Taloc tells you how to fight him, so I won't repeat it here. Just be sure to clear the other enemies in the front of the room before you take the boss on. To exit the room you have to walk up the tree trunk lying on it's side in the back of the room. You start running into enemies in twos on the tree trunk. Now, the first time I did the instance I didn't see anyone else on the trunk. The second time I saw some guy with a quest there. I delayed to go fight another enemy and when I turned back the quest giver was gone. I suggest trying to get the quest first. I don't know what the quest is. Proceed up the trail.

You start running into some enemies called Komads?, that look like ET made out of water, but who don't have any face. One of them up outside the final boss's room dropped one of those stigma stones I told you about. About the time you see the first Komad you see some watery looking tentacles pushing back and forth on the trail. I timed my run through the tentacles and didn't get hit, but if you look at the "Assualt on Balaurea" trailer it shows the tentacles pushing a hero off the trail (and off a short cliff). Proceed up the trail, and just before the second boss you run into a big spider, who drops the final artifact. This artifact does a sleep on enemies.

The second boss is a giant mosquito that flies around. You get another cut scene from Taloc, who tells you how to get to the final boss. The second boss pats in a circle counterclockwise, just follow her(she lays eggs, so I assume it's a her) around the room and kill the other enemies. These other enemies are some of the few non-elites, so just AOE each group down. You are now ready for the boss fight. You will need to continually use your artifacts, since she keeps laying eggs that hatch, and grow other mosquitoes all the way to adults during the fight. The AOE will keep these in check. To get to the final boss, go to the giant mosquitoe egg in the center of the room and face back down the cooridor you came in. Break the egg and mist starts going up. Get in the mist and hit your space bar to deploy your wings and float up to the next level.

You get up to the next level and find that the mist places your right in the middle of about 7 blue Komads. AOE them down. If you are facing back in the direction of the corridor you came into the mosquitoe room, you should be facing the room where the final boss, Celestra is. Kill a few more Komads to get to the room. The first time through Celestra reached out and jerked me into the room. The final boss fight isn't hard technically, just long. With the HP buff, MP buff, and the artifacts the fight was a cinch. It just took about 5 min to take her down. You probably should only use your normal skill when the artifacts are on cool-down. After the boss fight Taloc appears and you can complete any quests you have with him. He will also teleport you outside the instance. Good luck with the drops!
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Tuesday, February 14, 2012

Aion Online Abyss Splinter Yamennes Painflare Guide

Note: The following guide may not be 100% accurate. It is only based on what I and others saw on our first attempt to kill Yamennes Painflare.

Yamennes Painflare is the last boss in Abyss Splinter. In order to summon him your group must destroy 3/3 of the artifacts found within the instance. This boss is extremely difficult and is only intended for a 12 man lvl 55 geared alliance.



Method 1:
The group setup we had in our first attempt consisted of 4 clerics, 2 chanters, 1 templar, 1 gladiator, 1 SM and 3 rangers. If you have attempted this boss with a different group setup that was efficient, please let me know so that I may add it in here.

Other things to keep in mind and that are extremely important is the terrain you are fighting in. The following picture picks out 3 different spots on the map. These spots have permanent portals, and if a member of your group would click on this portal, he would be teleported to the top, where Yamennes spawns a gate which then spawn adds. These gates must be priority for the DPS and must be taken down ASAP!



Now that we know there are 3 gates, the alliance of 12 members must divide itself accordingly so that at there are at least 2 dps per gate in order to take it down efficiently. Once the groups have been setup (total of 3 groups) each group with their clerics must stand on TOP of the portal! This is extremely crucial because of the following.....

Crystal Collision:
Inflicts heavy damage on the target and all enemies within 6 m of the target, and stuns them for a short while.

When Yamennes is about to cast this spell, it will select a random target and start casting it, the templar must call it out in vent and that person has a total of 4 seconds to run away from his group. If he does NOT run away, the spell will be casted on him and it will spread to the nearby players, hitting 6K dmg per person on his group.

Where would the person run? Look at the following picture;



If everyone is standing on top of the red circle(portal) and not spread out, the person being targeted with Crystal Collision now has more empty space to run to so that only he may get hit. So during those 4 seconds, that person must move onto the green area as shown in the map, away from his and other groups. If done correctly, only that 1 person and the templar should get hit for 6k damage.

Gates:
These gates will spawn every 30 seconds. They will spawn ads which will put a reflect on the boss if not quickly killed. The first gate of the fight, will spawn at the bottom, and like said before, at least 2 dps per gate must be dpsing gate. The 2nd gate will spawn at the top, so players must take the portal to destroy it, and once dead, jump back down to dps the boss.

Crystal Wave:
This spell Inflicts heavy damage on HP and MP of all targets in front. Meaning that, it CANNOT hit anyone in the alliance at all except for the templar. This being said, the templar must face Yamennes away from the groups (Yamennes should be facing 1 of the green spots highlighted in the map). If done right, it will minimize the chance of anyone getting hit by it.

Crushing Paralysis:
When the boss selects a target, and casts this spell, it will paralyze said target for a while. In addition, the target will receive continuous damage and it CANNOT be dispelled. (I am not sure if this skill is AOE or only a target spell)

Resistance:
Last but not least, we have Resistance. This is an instant cast that will make the target bleed but have some resistance to certain physical attacks. This condition cannot be removed by any means.

Method 2:

Notes:
Agro is random. Enfeebling Burst didn't work. Trick is survival, not DPS. Boss uses skills that paralyze, stun, and deal massive damage to HP and MP.

Thoughts:
DPS have a set of weapons with attack and/or crit socketed. (Not sure if this will help on gates.)
All players have a PvE gear set with full HP. Use food items that increase HP.
Chanters use as many of these skills as they have available as often as possible:
  • Enhancement Mantra
  • Shield Mantra
  • Aetheric Field or Ancestral Aetheric Field
  • Blessing of Stone
  • Curtain of Aether
  • Divine Curtain
  • Elemental Screen
  • Invincibility Mantra
  • Word of Inspiration
  • Word of Protection
  • Word of Spellstopping
Try having healers use full healing stigma tree for Benevolence, which increases healing boost, but also increases mana usage. Make sure to have plenty of mana recovery skills & items handy. Also use a PvE set that increases healing boost socketed with all HP.

All casters and ranged attackers should be max distance from their target!
Keep alliance in 2 groups so all members can benefit from group heals and chanter buffs as much as possible. (See diagram below!)


I will try to keep the guide updated as i find new things about this boss. As said, I have only attempted him once, and this is what I noticed during this attempt. If you would like to add anything to the guide, please post it so that together we may build a great guide for such a difficult boss!
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Monday, February 13, 2012

Aion Online Asmo Leveling Guide

Just thought I'd share my leveling information to let you level as easily as possible =)

Note: /where command should be used regularly if you cannot find an NPC or location.

1-10: Follow the quests in Ishalgen. Once you hit level 9, do your ascension quest FIRST. Go to Munin, go and get the 3 cards, and see your future, get your sub class and go to panda with Munins teleport offer. Go to Heimdall and get the cinematic. Now go down to the great temple and get your official ascension cinematic. Go and get your sub class abilities and your green weapon from the class trainer.

Now go back to Ishalgen, and finish the rest of the quests you have there.

10-22: Go to Altgard from Ishalgen and pick up all the quests you can there. Follow the quest lines untill Lvl 16~17. Now get a group together and run BC untill ~22.

22-25: Quest mainly in Morheim. A BC run here and there won't hurt. If you still havn't completed your level 20 campain quest, you should get that done before continueing.

25-28: Time to go to the Abyss! Complete your training quest, and use the portal above Morheim. Your first order of bussiness should be to get your quest in Reshanta completed to gain access to NTC. Once that is done, you should look for a group to do NTC. Every time NTC is unavailable for whatever reason, go to the little Island RIGHT outside Primum to the west. It has level 26 Balaurs on it. Once you reach level 28, you are no longer able to run NTC, and will be stuck with grinding for alittle while.

28-30: Grinding Balaurs on the islands west of Primum.

30-36: Time to get your FT key. Get a group, or if you're in a legion, get a high level and a healer, and help you through your 3 keys quest. Once it is completed, you will gain the Fire Temple key, which will get you access to FT. Run FT relentlessly untill 36. If FT is unavailable, go to the Upper Abyss and grind on the level 33 balaurs at Sword Island(directly west of Asteria). If 33 is too low for you, go to the Island right below Sword Island on the map, and grind on the undead there.

36-40: Time to run MM! Get a group and get going! Once you're ~lvl 37 or so, get the quests you can at the Silver Mane tribe, which asks you to farm hundreds of Mist Mane Mau Hairs. These can give you some REALLY nice blue boots with 20% speed! Very useful for pvp! When MM is unavailable due to lack of groups, Go and farm on Drakes or Flame Tribe mobs near Miren Fortress.

(NOTE! Should only be used by Rangers, Sorcerers, Spirit Masters, or Clerics: You can farm elites to get all the way to 40 before even running MM if you wish. You can only farm the elites if you're one of the above classes though! 

Go here:


It's a hard path! The trick is to avoid as many of the leph mobs as possible! Avoid mobs untill you see a ruined train track leading into a collapsed mine. It has a wooden structure infront of it. Run around the right of it, and wait for patrolling mobs to clear out(if a duo patrol is comming your way, run over and hug the collapsed mine entrance). You should now see a building right across the courtyard, with a warlock and a pretor guard guarding it. If you have CCs, sleep the warlock, root the pretor, and run in(make sure the patrolling Lab Warrior is clear!). You're in!!! This is the best farming spot that I've ever come across, since hardly anyone wanna bother with getting here. You can farm Lab Warriors, Lab Outriders(Stealthed at bottom of ramp), Lab Healers, and Lab Chargers. The rest should be avoided as they're ranged.

There's a narrow walk way above the bottom of the ramp. This is your life beam, the mobs can't reach you there! It is also what you should use when a mob gets close to you. When they do, run across the ramp and resume DPS. This can be a slow process for level 36-37s, but the 300k xp per kill is worth it! At level 38 my sorc could kill the warriors in 2min 30sec, and the lab outriders in 1m 25sec. Due to fear, I think SMs can kill even faster.

40-~45: Run SR and MM, though MM should now be put on the shelf alittle. If you still havnt gotten the boots by now, go ahead and buy the rest on the broker unless they're rediculously expensive.

At this level, SR Mid becomes available. Do the quests the lead to it, they begin at the right side of the airship docks. A small shugo ship is docked there, with one shugo standing next to it, and 3 shugos standing in triangle formation further in on the platform. This is where the quest begins. Once you're done with the quests, you should gain access to the Wine quest, and the Hat quest(Ignore the wine quest, the huge expense required for it is NOT worth the gold shoulders you recieve for your troubles). The hat quest however, is VERY good to run. It begins with the shugo standing right next to the staircase that leads from Primum to the airship docks. Turn it in 30 times, and you get a REALLY nice gold hat!!!

45~49: SR U/L.
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Tuesday, February 7, 2012

Aion Online 99 Cube Inventory Slots Guide

Dont take me wrong but ive had 99 slots for some time now and it surprised me that some people still do not! Im not trying to brag, that is not my intent here, but to help others gain max cube space =)

(Elyos only but very easy to translate over to our fury friends. Its almost the same!)

Here is a List that helped me achieve this.

The First 3 Cube Rows are standard.

– Row 1
– Row 2
– Row 3

The Next Row is Bought in poeta from Baevrunerk, and yes I Know im broke atm too many Firm Balaur Skins :P



– Row 4 Level 1: 36 slots
The next Three are located in Sanctum Directly across from the Broker.
They are bought from Heerunerk or Yiehmonerk



– Row 5 Level 2: 45 slots
– Row 6 Level 3: 54 slots
– Row 7 Level 4: 63 slots

The Next Cube slot is bought from Jarumonerk. For i think 350,000 kinah.



Full map view



– Row 8 Level 5: 72 slots

The next cube slot is from Sanctum again. Its a quest you can get at level 29 called "A Lucky Day" you go to Yiehmonerk near the broker and pick it up then go to Demodocos near the Sanctum "Lift" to complete it.



– Row 9 Level 6: 81 slots

The Final rows are the hardest to get cause they involve camping.
Here is a Link to the quest at 35 http://www.aionarmory.com/quest.aspx?id=1563.

You basically go to Heiron and kill a named pig called Jaku The Glutton



Take that book and read it. Then give it to Kohrunerk on Black Cloud island.




Full Map



From there Continue to Follow the Quests till you get to a quest where you must find Vindachinerk.

Vindachinerk appears during specific hours of the day on the different locations (01:00-06:00, 08:00-14:00, and 16:00-22:00 game time) and has three possible location where he may appear.



See the X's on this map.

– Row 10 Level 7: 90 slots

The last and final Row you can get to this date is the easiest! Just play aion! One month later, and you well get the Pop Daeva Reward. Just apply to your characters online athttps://secure.ncsoft.com/cgi-bin/accountManagement.pl and apply to your accnt / Character!

– Row 11 Level 8: 99 slots

The last row past 99 is yet to be determined at this time. =(

- Row 12 Level 9: ?????

Thanks for reading and see you around =)
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Monday, February 6, 2012

Can Aion Mastery Really Get You Kinah and Level 50?

There are a lot of guides out there that claim all sorts of crazy things, so whenever a new MMO is launched, I get a TON of emails and comments asking me about this guide and that guide. Right now, I’m working my way through a few different Aion guides, but I’ve got to be honest with you – only one of them thus far has shown itself to be even remotely as effective as it claims.

What Aion Mastery Claims to Do
So, here’s the deal. Unlike a few other guides out there, Aion Mastery tries to cover just about everything you’ll need when you start playing the game. That means it includes an Elyos and Asmodian leveling guide as well as a Kinah guide to get you up to the numbers most players are aiming for (at least, the numbers I’m aiming for).

But, do those guides actually provide everything you need? Most of the time, when I look these kinds of things up, I find that they are loaded up with easy to find, free information from the Internet. But, this time around, I have to say, this guy did his homework. He didn’t just load up on free info and vague quest details. He shows you exactly how to get through everything you need up to level 50 and to 1 million Kinah (and beyond).

I don’t usually keep using these guides after I’ve given them their fair due either, but with Aion Mastery, I think I’ll still be playing this game for weeks and months to come using the guides provided. They’re that good.

Getting the Most Out of Aion Mastery
In the end, Aion Mastery is the best looking new guide for the top new MMO out there. I hate to sound too much like a commercial, but the truth is that I can’t find a single guide out there that provides as much info, as fast a leveling path, and as detailed of strategies as Aion Mastery. It gets the job done and then some.

If you’re looking for a good Aion guide, you ought to check this thing out – it’s well worth your time.

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Thursday, February 2, 2012

The Truth Behind Aion Mastery

Aion came out,a few years ago, but along with it came a slew of new game guides that promised all sorts of crazy things. In the long run, I haven’t been all that impressed with what they’ve had to offer. But, I’m always game to try out new ones because I know eventually someone will figure it out.

So, now that we have the newest Aion guide on our desks in Aion Mastery, I’m actually pretty excited to tell you that I’ve uncovered what is probably the first really good Aion guide. Before I start gushing though, let me show you exactly why this thing stands out.

Using the Guide

First off, I don’t normally play games with guides. But, even I’m considering giving Aion a shot with this thing. The game is much more in-depth and harder than the existing games I’ve been playing for so many years. WoW is a cakewalk next to the grinding you’re doing in this thing, so a guide is an awesome resource for just that reason.

I started the guide out around Level 11, where one of my alts had started. In a matter of minutes I had the gist of how to use the guide and was well on my way to level 12 and beyond. It took me only the rest of the week to reach Level 30. I’ve only been using the guide for the last 2 weeks, but I’m already Level 36 and am grinding strong, well on my way to the top.

That said, I like to have enough Kinah in my bags to afford everything I need along the way. That’s where Aion Mastery really stands out, by offering the old guide package with Kinah making strategies built in. And, considering how new the guide is, these strategies are pretty fantastic.

The Bottom Line

I didn’t expect to find a truly good Aion guide this early on after the game came out, but with Aion Mastery we have one. And the best part is that it is being updated nearly constantly as the game progresses and new strategies are uncovered. So, even if you’re not finding quite enough strategies as an Armorcrafter now, in a couple weeks, you’ll be set. I cannot recommend Aion Mastery enough – this thing really gets the job done.

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