Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Friday, June 21, 2024

Aion Classic 3.0: Your Ultimate Guide

 

Aion Classic 3.0 has arrived, bringing a wave of nostalgia and exciting new content to the beloved MMORPG. As players venture back into the classic world of Atreia, this guide will help you navigate the latest updates, master new features, and optimize your gameplay. Here’s everything you need to know about Aion Classic 3.0, released in June 2024.

Introduction to Aion Classic 3.0

What is Aion Classic 3.0?

Aion Classic 3.0 is a major update that revitalizes the original Aion experience with enhanced features, new content, and a return to the beloved gameplay mechanics that captivated players years ago. This update is designed to bring both veterans and new players into the classic world of Atreia with a fresh perspective.

Key Features of Aion Classic 3.0

  1. Revamped Dungeons: Classic dungeons have been revamped with new challenges and rewards.
  2. New Zones: Explore newly introduced zones that expand the world of Atreia.
  3. Enhanced Graphics: Enjoy improved graphics and performance enhancements.
  4. New Quests and Storylines: Dive into new quests that expand the lore and narrative of Aion.

Getting Started in Aion Classic 3.0

Creating Your Character

  1. Choose Your Faction: Decide between the Elyos or Asmodians, each with unique lore and aesthetics.
  2. Class Selection: Select from a range of classes, including Warrior, Scout, Mage, Priest, and more. Each class offers a unique playstyle and abilities.
  3. Customization: Customize your character’s appearance to make them stand out in the world of Atreia.

Leveling Up Efficiently

  1. Questing: Focus on completing quests, which provide the most efficient way to level up and earn rewards.
  2. Dungeons: Participate in dungeon runs to gain significant experience points and valuable loot.
  3. Grinding Spots: Identify and utilize popular grinding spots where monsters provide optimal experience points.

Mastering the New Features

Revamped Dungeons

Explore classic dungeons that have been given a fresh twist. These revamped dungeons come with updated mechanics, tougher bosses, and greater rewards.

  1. The Abyss: Dive into the Abyss, a PvPvE zone where players can battle each other and monsters for control and resources.
  2. Dark Poeta: Face the challenges of Dark Poeta, a revamped dungeon with new twists and turns.

New Zones

Aion Classic 3.0 introduces new zones that expand the game world and offer fresh adventures.

  1. Silentera Canyon: Navigate through this treacherous canyon filled with powerful enemies and hidden treasures.
  2. Inggison and Gelkmaros: These new zones offer extensive questlines and unique environments to explore.

Enhanced Graphics

Enjoy a more immersive experience with enhanced graphics that bring the world of Atreia to life. Improved textures, lighting, and performance upgrades make the game more visually appealing and smoother to play.

Strategies and Tips

Optimizing Your Build

  1. Skill Allocation: Carefully allocate your skill points to optimize your character’s performance in combat.
  2. Gear and Equipment: Focus on obtaining the best gear for your level. Participate in dungeons and raids for high-quality loot.
  3. Stigma Stones: Utilize Stigma Stones to enhance your abilities and tailor your build to your playstyle.

PvP Strategies

  1. Know Your Enemy: Understand the strengths and weaknesses of other classes to better counter them in PvP combat.
  2. Group Coordination: Coordinate with your group or legion to strategize and dominate in large-scale PvP battles.
  3. Abyss Warfare: Engage in Abyss warfare to gain control of key areas and earn valuable rewards.

Earning Kinah

  1. Crafting and Gathering: Invest time in crafting and gathering professions to create valuable items and sell them for profit.
  2. Trading: Take advantage of the player-driven economy by trading items and materials in the marketplace.
  3. Daily Quests: Complete daily quests for a steady income of Kinah.

Community and Events

Joining a Legion

  1. Benefits of Legions: Join a legion to participate in organized events, raids, and PvP battles. Legions offer social interaction and support.
  2. Legion Activities: Engage in legion activities such as fortress sieges, dungeon runs, and social events.

Seasonal Events

  1. Special Events: Participate in seasonal events that offer exclusive rewards, unique challenges, and festive activities.
  2. Event Quests: Complete event-specific quests to earn limited-time items and bonuses.

FAQs

What is Aion Classic 3.0? Aion Classic 3.0 is an update that revitalizes the original Aion experience with new content, enhanced features, and improved graphics, bringing both nostalgia and fresh excitement to players.

How do I start in Aion Classic 3.0? Create a character by choosing a faction and class, then customize your appearance. Level up efficiently by questing, participating in dungeons, and utilizing grinding spots.

What new features are in Aion Classic 3.0? New features include revamped dungeons, new zones, enhanced graphics, and new quests and storylines.

How can I optimize my character build? Allocate skill points wisely, obtain the best gear, and use Stigma Stones to enhance abilities and tailor your build to your playstyle.

What are some tips for PvP in Aion Classic 3.0? Understand other classes, coordinate with your group, and engage in Abyss warfare to dominate in PvP battles.

How can I earn Kinah efficiently? Engage in crafting and gathering, trade in the marketplace, and complete daily quests for a steady income of Kinah.

Conclusion

Aion Classic 3.0 brings a wealth of new content and exciting features to the classic MMORPG, offering players a chance to relive the magic of Atreia with fresh adventures. Whether you're a returning veteran or a new player, this guide provides the insights and strategies you need to thrive in Aion Classic 3.0. Dive into the game, explore the new zones, master your build, and join the community in defending Atreia from its many threats. Enjoy the journey back to where it all began, and may your wings carry you to victory.

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Monday, January 2, 2023

Aion Classic - New player guide


Aion Online is a massively multiplayer online role-playing game (MMORPG) that has been around since 2008. It has garnered a dedicated following of players who love the game's unique features and immersive gameplay. If you're new to Aion Online, you might be wondering where to start. That's where the new player guides come in.

The new player guides on the Aion Online website are designed to help new players get up to speed with the game as quickly and efficiently as possible. These guides cover a wide range of topics, from character creation and customization to gameplay mechanics and strategies.

One of the first things you'll learn about in the new player guides is the different character classes available in Aion Online. These classes include the Warrior, Ranger, Mage, and Priest, each of which has its own unique strengths and weaknesses. The guides provide detailed descriptions of each class, along with tips on how to play them effectively.

The new player guides also provide an overview of the game's combat system, which is based on a combo system that rewards players for chaining together different attacks. This system can be challenging for new players to get the hang of, but the guides offer plenty of tips and strategies to help you master it.

In addition to combat, the new player guides also cover other gameplay mechanics such as questing, crafting, and trading. There are even guides dedicated to helping players get started with the game's PVP (player versus player) content, which includes both open-world and arena-style PVP.

Overall, the new player guides on the Aion Online website are an invaluable resource for anyone looking to get started with this exciting MMORPG. Whether you're a seasoned veteran or a complete newcomer to the world of online gaming, the guides will provide you with everything you need to know to get started and succeed in Aion Online.
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Monday, August 8, 2022

Auto-Hunt Guide

 Auto-Hunting is a feature in which characters automatically hunt according to their preset skills. After moving your character to the area where you want to hunt, press the 'Auto-Hunt' button to activate the feature and pressing it again will end the hunting session.

Auto-Hunting Basic Functions

You can access the system through the Auto-Hunt icon located at the top of the minimap. The default shortcut to the Auto-Hunting menu is set to Shift+A, and you can change the shortcut to your personal preference in the Key Settings menu. On the Auto-Hunt Ui, you can check the following contents through the 'Start, Settings, and Statistics' buttons respectively.

TitleFunction
StartUse it to start or stop auto-hunting.
SettingYou can set the skills, items, minion functions, etc. required for auto-hunt.
StatisticsYou can check the information such as items acquired through Auto-Hunt session, experience gained, etc.


Tip! In Preferences>Game Settings> Interface, you can choose to show/hide the auto-hunting Ui by selecting 'Show Battle-Assisted Control UI'.

Auto-Hunt Setup

Before using the Auto-Hunt feature, make sure you set the settings you need for a smooth hunt. The Auto-Hunt settings allow you to set up skills, recovery items, and more.

Skill Settings

For skill settings, a total of five skills can be registered, and the skills are used by the characters in the order in which they are registered. There are no skills that cannot be registered separately, and skills such as Combo Charging, etc. are applied as follows: At this point, if all registered skills are on Cooldown, the basic attack is used.

TitleDescription
ComboUse all the associated skills.
ChargingUse after charging up to the maximum cumulative step.
RangedUse the skill after moving within range.
Buff SkillsUse buff-type skills.

Recovery Settings

For recovery settings, you can register a potion to be used automatically when your character's HP and MP is below a certain number during the hunt. You can adjust the HP/MP level to your desired level right from the slide, and only consumable items such as potions and serums can be registered. It has been further updated to allow you to set up healing potions to treat more than just the condition.

Other Settings

In Other settings, you can choose the options you need for hunting. You can check 'Quest Monsters First' to prioritize quest targets. You can even set it to automatically sell junk items so you don’t run out of inventory space while hunting.

TitleDescription
Quest Monsters FirstHunt monsters for quest targets first, so you can complete quests quickly.
Enable automatic Remove ShockWhen a character is in a state of shock, stun, etc., it will automatically use the Remove Shock skill.
Auto Sell JunkIf your inventory is full, sell junk items to free up space in your inventory.
Automatic use of the Experience ExtractorIf your experience points reach 90% of your character's highest level, you will automatically consume an 'Experience Extractor' to gain 'Experience Marks'.
Auto adjust camera perspectiveThe camera perspective is automatically adjusted according to the hunting angle.

Auto-Hunting Requirements

To help with hunting in different zones, the Auto-Hunt feature is available for all levels and in all areas except areas where flight is required. Auto-hunting cannot be performed while flying. When you click on the Auto-Hunt feature during flight, a message is printed stating that it is 'not available'. It is only available during solo play, and group and alliance invitations are automatically rejected while Auto-Hunting.

Auto-Hunt Functions

If you click the Run button one more time, the hunt will stop and a stats window will automatically pop up, such as items and experience points earned during your hunting session. However, if a character dies or returns while Auto-Hunting, Auto-Hunt will automatically end. While Auto-hunting, you will target nearby enemies within 80 meters of you and automatically hunt them. However, it excludes monsters that have been attacked by other characters first.

Skill Recommendations for New/Returning Daevas

Skills Recommendations for New/Returning Devas If you're wondering what skills to put in the Auto-Hunt window, check out the list by profession below! Once you're familiar with the skills, we encourage you to create your own skill configuration with the skills you want.

ClassSkill 1Skill 2Skill 3Skill 4Skill 5Buff Skill 1Buff Skill 2
GladiatorCounter LeechPiercing RuptureSharp StrikeAbsorbing FuryBody SmashFurious ChargeSecond Wind
TemplarDazing Severe BlowInvigorating StrikePunishmentFerocious StrikeBody SmashDivine FuryEmpyrean Fury
AssassinFlash AmbushAssassinationVampiric SlashFang StrikeSwift EdgeDevotionApply Lethal Venom
RangerSoul-Busting ArrowArrow DelugeStunning ShotSwift ShotDeadshotDevotionFocused Shots
SorcererStone SkinSpear of GustRefracting ShardFreezing WindFlame HarpoonVaizel's WisdomMagic Assist
SpritmasterMagic ImplosionBackdraftSoul TorrentWeaken SpiritVacuum ChokeStone SkinSpirit's Empowerment
ClericCall LightningPower SmashChain of SufferingSlashing WindPunishing EarthAmplificationSalvation
ChanterStamina RestorationInescapable JudgmentChained CrushHallowed StrikeMeteor StrikeEmpyrean ShieldBlessing of Wind
GunnerAnti-Enemy FireHemorrhage ShotSteady FireGunshotPrecision ShotPressurized ChamberMaterialize Magic
AethertechSiphoning SlashSundering BladeCinder CannonRocket PunchBludgeonAetherized SteelNullification Trigger
SongweaverFiery DescantBright StrikeSong of IceSoothing MelodyPulseRefreshing MelodyProtective Ode
VandalPainted FistColorful JabChroma BlessingChroma ShotHue BlastEnhance ColoringRainbow Shower
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Wednesday, July 25, 2018

2018 Summer Block Party Rewards & Instance List



Happy summer, Daevas! Below you will find the full list of rewards and Instances available for the Summer Block Party event. You can find full event details here.

Icy-Hot Box
  • Exceptional Minion Contract
  • Harvester's Weapon Box
  • [Event] Provenance Weapon Box
  • Pure Void Dragon King's Weapon Box
  • Noble +10 Manastone Bundle
  • Panda Power Wheels Box
  • Pure Empyrean Plume Box
  • Harvester’s Armor Box
  • Harvester's Accessory Box
  • Harvester's Wings
  • Masterwork Level Reduction Stone
  • Temperance Transformation Candy Box (x2)
  • Lucky Stigma Bundle
  • Essence Core
  • Omega Enchantment Stone
  • Tempering Solution
  • +8 Manastone Bundle
  • Major Blessed Augment: Level 2 Bundle
  • Major Deep Conditioning: Level 2 Bundle
  • Berdin's Giant Lucky Star
  • [Event] Archdaeva Cooking Bundle (x5)
  • Administrator's Boon – 1-Time Pass (x2)
  • Golden Wing Mark (x10)
  • Spinel Coin (x10)
  • Revival Stone Bundle

Instances
  • Raksang Ruins
  • Dragon Lord's Refuge
  • Danuar Sanctuary
  • Ophidan Bridge
  • Linkgate Foundry
  • Danuar Reliquary
  • Illuminary Obelisk
  • Seized Danuar Sanctuary
  • Sauro Supply Base
  • Infernal Danuar Reliquary
  • Infernal Illuminary Obelisk
  • Occupied Rentus Base
  • Drakenspire Depths
  • Anguished Dragon Lord's Refuge
  • Infinity Shard
  • The Eternal Bastion
  • Archives of Eternity
  • Drakenseer's Lair
  • Adma's Fall
  • Theobomos Test Chamber
  • Cradle of Eternity
  • Fallen Poeta
  • Bastion of Souls
  • Trials of Eternity
  • Mirash Sanctum
  • Frozen Monolith
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Saturday, June 30, 2018

Aion Online – Beginner’s Guide



Aion is a Massively Multiplayer Online Role-playing and Fantasy-based video game by NCSoft and NC Interactive. In the article, you will find guides, items and general information about Aion video game. This is the perfect place if you’re getting started in the game. You just need to read the article and it will provide you with the basics that you will need to start your adventures in the world of Aion.

Character Creation

Before starting the game, you need to choose your character class and customize it using different parameters. In the game, you can change the appearance of your character in detail, or also can use the default character, completely depending on you. As the game start, you will notice a myriad of choices to select from, including random, default, and custom.

Combat

Battle in the game takes place in the stunning environment and will pit you and your companions against different brutal monsters and humanoids, as well as other strange beings. Selecting how to avoid or overcome the opponent can depend on the class you have chosen when navigating the world alone or in a form of the group with other players you have joined. The tactics in the game may vary by the situation, the same basic rules are used when choosing the target and starting the fight against enemies.

Flight

The game rewards you with wings at Level 10 when you ascent to a Daeva and can start to fly. The game introduces a variety of aspects to flight, which plays an important role in Combat, Travel, Crafting, and Quests. The flight meter is situated at the screen’s bottom to the left of the Mini-Map and will inform you all of the information about you need to know like limitations and controls.

Instances

Instanced Dungeons are the independent zones where you will face brutal monsters, from which you can accomplish challenging quests or acquire loot. According to the plot, an instance is only accessible by you and your group or alliance. The game two types instance such as Solo Instance and Group Instance.

Solo Instance: These Instances enable only a single player to get into at a time.

Group Instance: These Instances enable up to 12 players to get into at a time. Mostly Group Instance only enable for six players to get into.

Skills

Skills are the abilities and spells that your character can use while in combat, helping out other players in combat, or offering benefits and other temporary powers to you or your friends outside of combat.

Quests

The game introduces three different types of quests such as campaign quests, ordinary quests, and word orders. Ordinary quests need the player to accomplish a task to receive rewards, campaign quests mainly revolve around on the storyline, and are crucial for the player progression, while the work orders are used to increase the skill of the player in the selected profession.


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Monday, March 12, 2012

Aion Online Beshmundir Temple Guide

I could not find any English guide, so here's what we found out and bits from other multi language guides. I've skipped the bs and just put down the need-to-know stuffs Understand this, 1st time we did this we had no guide and was a nightmare, no we know how to do everything and where to go, this instance can be done in just over an hour or so if you go the fast route.

(elyos version re quests and so on)

Disclaimer:
I will keep updating the guide as I get time, please bare in mind I wrote this originally as a basic guide, NOT an OFFICIAL walk through. I am not paid or employed by NCSoft nor do I claim to know everything about BT. I have written this to help not to guide.


Pre Quest= Campaign
QuestChains: Advance Stigma quest obtained from Outremus and Rudra Pre Quest


Any doors you see which you cannot open, it is because you do not have the prequest or you are not far enough through the campaign, stigma, or stormwing quest chains.

STIGMA CHAIN:
Boss 10 is needed kill bosses 1,7,9 to get there and kill the 4 protectors in the rooms around.
Boss 11 is in Alter of Souls and needed a little later
After this you will need to kill bosses 2 and 5

-To get Abhara the Wicked to spawn you need to kill a random number of monuments

MONUMENTS are the GREEN DOTS on the MAP

NOTE: the Stigma quest splits into two parts after the first 10 or so quests. 1 part for Advanced Stigma, the other to get to StormWing.

STORMWING PREQUEST:

Eventually you will need to kill the wonderful Shadowshift boss to get the rod to use on the rift orb after partying with the marvelous Isbariya (10).

So, let me first describe to you the main difference between Safe and Difficult mode: Safe: less mobs, less moves. Difficult: double the mobs pretty much and bosses with either new moves or well, you'll see as I describe later 

Oh and one phrase before you enter you should know: YOU WILL DIE - at some point <3 This isn't DP!

First thing:
ESSENTIALS FOR Beshmundir Temple:
Safe Mode:

-Res Stones (Everyone) both stones to res others and self res stones.
-Mana pots - Lots of.
-Health pots
-Abyss pots
-Good communication

Hard Mode:
-Tank
-Chanter
-Res Stones (as above)
-Health, Mana pots and obviously Abyssal ones too

Gladiators so it seems cannot tank some of these bosses, too much damage.



Bosses who drop gear / Gear Run: *1-3-6-7-8-14-9-10-15
StormWing/Rudra Gear bosses known to drop:
FlameStorm: Shields (boss 14)
Isbariya: Legs (boss 10)
Dorakiki: Pauldrons (boss 8)
Abhara: Boots (boss 6)
Maccubello: Gloves (boss 3)
Chest Piece: have a guess >.<
Stormwing run: Kill bosses: 1-7-9-10-15 *<< THIS IS ALSO THE BEST RUN TO FINISH THE CAMPAIGN>>

Upon Entering you will zig zag two passages of mobs before finding a room with a boss in the middle. Clear the room of mobs before engaging the boss.

IMPORTANT ADVICE: IF you are doing this late and you're worried about being tired, do bosses 1,7,10 first because these (7 and 10) are the most tiresome on hardmode. Remember you can go back and kill the others afterwards. Killing Isbariya when you are tired is not a good idea ;)
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1st Boss: Captain Lakhare


Requires solid healing
Debuffs - which cannot be dispelled
Aoe Submissive - followed by 3-4 more aoe's - just stay away abit
25% = one shot on one person (tank)
There is a move called, CERTAIN DOOM which is massive damage and is what it states. One team mate will die unless the pop cooldowns or resist or evade.

The skill does physical dmg if the tank has full dp he should use nazekan shield, it blocks the attack. (shinji)

All in all, a pretty easy boss just heavily reliant on heals more than anything else.

HARD MODE: Boss will do a pull as well as a lot more damage compared to Easy Mode. Very heavy heals needed.
The chanter must heal too, forget dpsing, since the tank takes a lot more damage than on easy mode.

Raises arms be out of range for 2 - 3 aoe's and then back to boss. Templar try to avoid his pull or you will be taking too much damage.
Doing hard mode without a chanter? Good luck ^^
When Lakhare raises his hands in air, Tank get hit once and then move out of range of the next aoe's then run back in. Saves your healers a lot of mana.

After this boss you will proceed toward your next chosen detination - see the above maps with the numbers corresponding to the bosses below.

Boss needed for campaign quest: 10 - Isbariya. To get there kill boss 1, 7, and 9
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2nd Boss: Manadar

Healers and dps from MAX range because this boss sometimes does a aoe knockback followed by a big attack on the tank.
Tank must use remove shock immediatly.

AOE on the traps near the healers, ranged dps and healers stay together. Make sure you kill traps near healers.
Hard Mode: Shock and Stumble traps...
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3rd Boss: *Macunbello the Dark Sorcerer


4 minutes to get to this boss via the boats. You should kill everything on this island as fast as you can because if you don't everything will transfer to the next island. When you kill the elite, a boat man will spawn and you go to the next island. This happens 3 times.
The more adds you kill on the island, the easier the boss becomes.

Then kill Macunbello and boss will spawn.
Fast fight, just watch aoe's.

Cleric use Winter Circle.

HARD MODE:
USE Line Of Sight for the AOE with the pillar. One player kill adds that spawn on the door side, and later when / if adds spawn on side with pillars, get another to kill those. In short, AVOID AT ALL COSTS the AOE with LOS on the pillars, and kill adds.

To be honest, I've never bothered to kill all 3 islands, we've had time, for sure, but just bothered to kill the first 2 islands (hard mode) and left the 3rd island to save time and mana.
Having left the last island, killed the elite and the boss elite and moving to the boss, it's never really been a problem. So if you are short on time or just lazy like me :P leaving the last island isn't such a big problem.

This boss is a piece of cake if you kill the islands ;) if you kill islands his aoe does less than 4k dmg, if you dont, his aoe's do 8k If you don't kill the islands get a ranged dps to tank :)
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4th Boss:The Plaguebearer

Need ranged DPS for this boss. 360 aoe, debuffs which cannot be dispelled.

Pretty easy boss.
HARD MODE EXPLAINED:
This boss with do 2 or so different AOE's. Whoever is tanking the boss when the boss aoe's needs to move away from the grp. Adds around the cleric need to be killed as priority and keeping Clothies alive for max dps.
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5th Boss: Vehala Curse

AOE Stun which can be avoided by running out of range, tank in corner to make this easier. DPS STOP DPS WHEN TANK IS STUNNED OR RANDOM AGGRO WILL OCCUR.

However when you recieve the quest for him he is a ghost mob and will initiate fear from 100% to 75% then powerful strike and at 25% does 2x powerful strike which becomes heavy on heals needed.

This boss is needed for advanced stigma quests later in the chain

HM he'll also do a fear and in 2.1 this seems to be more frequent - if not, I am blaming Freedom :)
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6th Boss: Ahbana the Wicked

This boss only appears after having killed a random number of monuments, these monuments are found in the rooms before Plaguebearer and Manadar.
Debuffs the team every 5-10 seconds for a while. This debuff cannot be dispelled and stops heals.
Make sure the team is full health before this debuff happens. Cleric can use healing wind inbetween debuffs with shield if needed / splender of recovery.
Easy boss, just Cleric needs to time heals correctly.

HARD MODE:
Similar to Easy, just more damage taken, Clerics and chanters healing tanks and group, time your heals towards the end of the debuff since the time between debuffs in hard mode is LESS you need to be faster.
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7th Boss: The Great Virhana

In the room there are statues. Some are monuments some are statues and the rest - assassins, gladiators and so on will aggro. Statues and monuments will not aggro, only the other types.

You can run down one side and only aggro one side or if you need DP you can aggro both sides.

Requirements essential: RES STONES

Boss fight: Now here is the fun part!!!YOU WILL DIE
4000-6000 dmgs -> 30k dmgs
Tip: DPS stand NEXT to boss if you dont you die.
* * *DPS FAST to 50%, becomes a dps race, the faster you kill, the less people die.

Also, will CURSE A RANDOM TEAM MEMBER, team member will INSTANT DIE (unconditional Death) Clerics do NOT waste FLASH on curse member you cannot heal the damage as it is ONE SHOT.
This fight: race dps to 50% then res each person as they die and use res stones when you can whilst dpsing.

Make sure cleric is aware of who is about to be instant pwnd :) so no good heals are wasted.

EASY WAY TO DO BOSS: ULTRA DPS THIS BOSS BEFORE IT EVEN GETS CHANCE TO CURSE! :) We killed it from 100% to 0% before it even did a curse on safe mode. ^_^

HARD MODE: Make sure you have self res stones and res stones for other members - THIS IS A MUST.

MAX DPS to 50% as fast as you can. Use dp, use wow, use scrolls, use food. Just get this boss to 50% before he starts the curses.

Boss will curse 3 people to the easy modes one (or there about). So imagine the fun you will have ;)
DPS from close range or you hit a reflect type mode and will die.

Make sure tanks (gladiators, assasssins, templars) and obviously healers are res'd as priority incase Cleric needs to do a group res at any point when 4 people might be dead.
If this situation does occur, where 4/6 of the group are dead, Cleric use Prayer of Focus, Sage's Wisdon and then Fast Cast Loci. As soon as the members get it, res, avoid the aoe, and cleric group heal.

CHEEKY TIP: If Cleric dies and group is low health, when the cleric resurrects, they can spam a group heal (especially ripple of purification) which will have no cast time and heal the group. ;)

Hard mode this boss is tiring, try to let the chanter res most so that dps can concentrate on killing the boss. The boss will follow a similar pattern (mostly the following), curse, curse, curse, AOE. Sometimes 2 curses to AOE, so watch the boss, and try not to res into the AOE.

However, if you take too long to kill this boss with slow dps, and manage to survive all the curses, he will eventually put reflect shield up again and then you have the count down to the curses again.
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8th Boss: Bold Dorakiki

Kill Fillit (or w/e his name is), Kite Chopper, DPS BOSS.
Boss does debuffs on tank - which, what a surprise, cannot be dispelled. The debuffs slow the tank to 3.3 attack speed ! :D

ONE thing: DO NOT LET DPS or HEALERS GET AGGRO only tanks.

HARDMODE:
Best way:
CC the Sorcerer throughout the fight. (this is the extra mob you see with this boss on Hard Mode.)
Chopper as in Easy mode - kite around away from group.

Don't think our ranger has ever witnessed this fight properly :D

2.1 UPDATE: STAY INSIDE THE BRICK BOUNDARY.
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9th Boss: Legendary Warrior Taros / Taros Lifebane

Frontal dmg, tank and spank :)
Tip: DPS stand NEXT to boss if you dont you die.

Save Cd's for 50% when he is enraged. IF you have sm, sm can dispel his buff:)
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10th Boss: Isbariya the Resolute
2nd only to Stormwing. 4 phases to this boss
a
Arcane Confussion: RED
Seething Explosion: BLUE

TIP: Strafe to and from artifacts, whilst you don't NEED to all hit the artifacts, it depends how good your team work is, waiting an extra 50ms for whole group to be in range before activating artifacts is the best way IF you can manage it ;)
Also, Make sure you move as a unit to the artifacts, if you are not there as a group, people will miss the buff for protection against the aoes. Make sure you are in range of the artifact even if you aren't hitting it.

PHASE1: These two attacks, when you see them, attack the corresponding cube. IF you don't you will either get one shotted or have 3 pixels of health left :)
EVERYONE MUST BE IN RANGE WHEN ARTIFACT IS HIT EVEN CLERIC - I bound auto attack and so forth just incase.
NOTE: MUST BE in RANGE

PHASE 2: Spirits. Boss will phantom 1 or 2 members of the team. These members must auto attack the souls before the get to boss: essentially - tab - hit - tab - hit. Even cleric if cleric gets transformed.

PHASE 3:BLUE ORBS - kite around or suffer ALOT of damage. Will random aggro one member of the team, and changes aggro during the phase.

Phase 4: DPS - Healing adds: MUST KILL ASAP or they will DRAIN MANA and HP Try to avoid using mana pots when the servants are alive or mana will become a BIG problem in the rest of this phase.

HARD MODE:
This is one of the Hardest.
Work through the phases as usual BUT let tank DPS and build aggrro for 10-15%, you'll see why in abit.

PHASE 1 WILL HAPPEN THROUGHOUT THE ENTIRE FIGHT.
At 75% or so, you and your team will be dealing with PHASE 1 & PHASE 2 at the same time. Have one person call out which cube to attack so the phantoms know when to move to cubes.

At 50% for a few moments you will have 1, and 3 phases, but possibly phase 2 for a little but will finish gradually then you are left with Phantom grouped members and Blue orbs. Kite them to 30% up top of stairs.

Next, the hard part:
50% as usual kite adds until they change, get artifact buff straight away - no waiting and move (esp Cleric)
30% EVERYONE except melee's move down to the BOTTOM of the STAIRS. Cleric be ready to dispell your melee from fear.
from 27% - 0% you will be doing the following:

Ranged DPS on boss, use pots re mana drain.
Sorry DPS but Cleric is going to be the only killing the HEALING SERVANT (since there is only one) to REMOVE THE MANA DRAIN buff IF they have the debuff, if cleric doesn't have debuff then the chanter kills it. You can kill it with ranged attacks.
The debuff (re dpsers who have the debuff) will drain 7k MP and if yoiu don't have 7k MP it will then drain HP.
After the first fear, EVERYONE is at the bottom of the stairs, using bows or whatever else to dps the boss down with ranged attacks. Cleric can use Salvation for mana is the servants are bugged in the stairs.

So basically its, fast up to artifacts for buffs and then IMMEDIATELY back down the stairs since fear follows the aoe.

Really easy if you do it this way, and doesn't take too long if you have a good ranged dps.

Worst part of this boss on hard mode = 50% to 25%.
 ENJOY :D

P.O.A: I have been informed from Tatari that this boss actually did fear more than once... not too sure if this is a bug or not, BUT I have never seen this. As he stated and as I propose, 25% becomes a dps race to kill him before he does another fear.

HARDMODE VID: This is in 3 parts








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11th Boss(Hidden) The Soulcaller - Utra
Drops no loot and is needed for a Quest for greater stigma



He has a 200% reflect Shield, whoever is not paying attention will die.
Earth Retribution = one shot - interrupt it or silence him.
Punishment = reflect.
Speaking of reflect shield: you can take it (SM) and of course, silence can also be interrupted with (Ranger, Sorcerer).
This boss is easy. Your godstones (esp silence) will proc on him alot.
Cleric be ready to dispel melees from tree and so on.
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12th Boss (Hidden) Loyal Sulragan/ ShadowShift



Appears only after 11th killed < i.e you recieve the next part in the chain to proceed through the forgotten store room - Which is located on the way to kill Virhana on the right hand side before the room with the boss and the statues< Part of the quest chain to get to StormWing.

This boss is a pain. He does massive damage from the little adds he spawns. When I say massive, I'm talking 4k damage every 2 seconds.... if you have a melee tank it;)

Tank this boss on the top stair with a RANGED DPS ONLY ATTACKING THE BOSS

Tanks and melee attack any orbs than come towards the ranged dps who is tanking the boss. Sorc or ranger should stand in front of the entrance and ranged dps the boss.

This is a slow fight and don't worry if the boss heals.
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13th Boss:13th (Hidden) Thurzan


This boss drains mana completely so don't bother using pots.... but this isn't such a problem because this boss also spawns little blue add friends :D 

I don't want to explain this boss in great detail because its easy and I believe what I have said above is plenty ;)

Only thing I will say, is HARD MODE = Fear.
For Hard mode make sure dps have backs to walls so that you don't get feared 6 miles out of the room. Survive the fear, say hi to your little blue friends and continue the fight :)
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14th (Hidden) Blue Flame Incinerator / Flarestorm

Needed for quest - obtained from Teressa
Easy mode= Aoe on the adds, get the buff from the ash spell, avoid pressure wave.
HARD MODE:
Skill to be aware of: ORB OF ANNHILATION - big damage
To stop this insane damage you need to attack the boss after he casts PRESSURE WAVE and get the BUFF which increases darkness resistance (from the ASH skill).

This buff will decrease damage from orb. When the boss casts orb, move 9m back, stop dps and get healed, when boss has finished with pressure wave, move back to boss and attack. Everyone should be close to the boss to get the buff.

When adds spawn (easy mode) get a glad to aoe on them around the boss, on hard mode, reset them out of the room - everyone needs to move out of the room. If you don't reset them on hard mode, you are looking at insta-wipe.
When returning back to the room, wait for orb (this happens every 16s or so) and then start to run back in when you see pressure wave the skill will finish just as you get close so you can continue to the boss.

IF at any point a member of the group doesn't have the buff for resistance they will need to move up the ramp out of range of the aoe and then move back in as described. If the cleric misses the buff, everyone can move up the ramp without resetting the boss ;)

AOE on the Adds around the boss - safe mode.
HM Video (Thanks to stok 0123 for posting on yt)




NOTE: EASY MODE the skill to get SHROUD OF ASH has a cast time, on HARDMODE - it is instant cast and has NO CAST TIME, just know it is the skill AFTER pressure wave.
Drops really nice head gear for classes (like the dp ones)

You do not need to leave the room when you have the ash buff. Save time and DPS at this point move back 8m or so for pressure wave and so on.
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15th Boss: ROD STORMWING

Easy Mode:
This pretty looking dragon spawns tornados. These hurt and should be avoided IF near boss when aoe goes off.
Tried and tested:
100% to 50% the more dps the boss recieves the more tornados... so easiest thing to do is to let the tank do dps.
At 50% you get a big aoe 20-25m range everyone should move out of the way, Dragon Quake is the name.
Most important players in this fight are Healers and Tank. Best thing to do, is for people to jump in tornados to stop cleric from being lifted.
We had sin and glad jumping in tornados who got close to healers, they took not much damage and stopped the healers being lifted. Once someone gets lifted into a tornado, it also makes the tornado change path.

50% to 35% is dps race before the next big aoe.
Also Volcanic storm - watch this, its an area affect and hurts.
Tank this boss on the edge where the tornados do not pat.
Watch his aoe's and stuns and ofcourse avoid the tornados.

Hard Mode:
Starts aoe's and tornado spawn way way way earlier ;)
As above but increase damage and so forth.
This boss has only been killed in Korea using a bug - which has been fixed now.
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Tank
Cleric
Chanter
Off-tank
DPS but 1 must be ranged if you want to kill all bosses.
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Gear:
Since 2.1, Gear isn't a problem ;)
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Hard Mode is essentially a higher drop rate for the gold items and also the chance for Eternal Drops.
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Comparison of Difficulty with Dark Poeta:
S Rank Tahabata is nothing compared to some of these Hard Mode bosses especially Hard Mode Isbariya

---------------------
Special thanks to everyone who put with with learning new bosses where guides didn't exist and taking the time to learn with me :)
Crystal(Ranger), Ferix(Slacker), Pakko(Chanter), Bloodseeker(Templar), Pesmerga(Templar), Taro(Gladiator), Zuri(Sorcerer), Lenia(Sorcerer), Konina(Sorcerer), Killa (Gladiator), Igorok(Chanter), Pseud(Spiritmaster) and Adeon(Gladiator)

Credit to Kor site for maps.
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Getting to the Root of the New Aion Kinah Guide


So, there is a new Kinah guide on the market. It’s been sitting there waiting for me to read it for the past three days now and I didn’t really get to it until last night, when I realized that the rain was not going to let up any time soon. Let’s just say this – boy am I ever glad that it kept raining, because otherwise I might not have stumbled upon what is clearly the best and brightest new Kinah guide on the market…by far.

So, what’s the big deal about this Kinah guide as opposed to the rest of the guides that hit the market seemingly every month? To start with, this guide doesn’t try to walk that fine line between telling you how the game works and actually providing useful information about the game. Rather, it focuses on how to get your characters into position to make some serious Kinah and then shows you how to do it.

What You Get

The guide focuses largely on crafting and then on some basic hunting and gathering to get the materials you need to sell or craft with. It then tells you exactly what you need to focus on when it comes to getting your character up to the necessary levels in the game. From the most basic, simplistic style of play that has you out there gathering fish and ore, to the high risk high gain world of rare proccing Legendary gear, the guide shows you pretty much everything you need to make Kinah effectively.

To be fair, it doesn’t cover as many farming spots as I would like, but the guide has already been updated once and promises to continue updating as more locations open up later in the game, beyond those first few levels.

The Bottom Line
Here’s the deal – the Aion Kinah Guide is easily the biggest and best looking new Kinah guide on the market. I made some solid profits on day one and am still reviewing the text in the guide to see what else I can pry out of it. With a couple of updates and a patch or two to the game, this thing will be near unbeatable.

Get the guide here

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Saturday, March 10, 2012

Aion Online Melee Weapon Comparison Guide

It occurred to me that there isn't a whole lot of easily accessible information on the differences between certain weapon types, and many people end up gimping their class


Melee weapon Damage Comparisons.

This was designed in order to compare differences between melee weapon types, to provide a more cohesive guide when deciding on your characters equipment. This information was researched from various locations, and in some cases tested. I believe it all to be accurate, however I could always be wrong.

The Kromede's Gold weapon set was used to calculate these stats as it is a widely recognized set. Additional attributes were not calculated as these vary weapon to weapon, and this is designed to give a broad view of all weapon choices. Not specifics, these are examples.

Other attributes such as + attack, +crit, weapon speed, extendability, and attack speed must also be considered when making your choice of weapon.

Remember that I am using AVERAGES, and in reality, each hit can be wildly higher or lower than is shown, but will still even out. Remember the law of large numbers.

I cannot stress enough that these are the weapon stats only, not factoring in player stats, only what the weapon adds.

For the sake of simplicity, I am not counting evasion/parry/or blocks, as the differences between weapons are marginal, so I am assuming that every hit is successful


For multiple hit weapons, I will use this explanation:

=========
Multiple hits proc around 30% and each additional hit does 10% of the initial hits damage.
Though, the total damage is shown at the last hit (In big numbers)

so it'd be like.. 74 - 7 - 7 - 89

Also, the chance of critical striking only pertains to the first hit. The following hits, is the extra "boost" from that weapon type.
=========


So, for example we take Kromede's spear:


Kromede's spear
2h weapon
Very slow 4 strike weapon.

Attack 186 - 346
Atk Speed 2.8
Physical Critical 50
Crit value 1.8

What we know:
Kromede's spear has a very wide damage range, but the average of it 266. Therefore, factoring out enemy defense, and additional player attack stats/bonuses, a normal hit from this weapon will do 266 damage.

If the weapon procs to a multiple hit, the damage will be as follows: 266-26-26-26=344. Therefore, we find that 30% of all hits will deal 344 damage rather then 266.

Attack speed of this weapon is 2.8. Without factoring in crits, or multiple strikes, the DPS of the weapon is 266 divided by 2.8 or 95.

The critical hit rate is 50. This means that this weapon has a 5% chance of dealing a critical hit. The crit value of this weapon is 1.8, so 266 * 1.8 = 478.8. Therefore 5 out of ever 100 hits will do 478 damage.

Attack speed of this weapon is 2.8. Without factoring in crits, or multiple strikes, the DPS of the weapon is 266 divided by 2.8 or 95.

Out of 100 hits, we can assume that 65 will do 266 damage, 30 will do 344, and 5 will do 478.

65 * 266 = 17290
30 * 344 = 10320
5 * 478 = 2390

Total damage out of 100 hits = 30,000 (yes, exactly 30,000)

Now we find damage per second by factoring in attack speed

30,000/2.8 = 10,714

and by backtracking a little bit:

10,714/100= 107.14

You still with me? Through all of that we find that the average DPS of a normal strike is 107 every second.


I will know apply this to everyone of Kromede's weapons, but without all of the explaining.

----------------------------------------------------------
Kromede's spear
2h weapon
Very slow 4 strike weapon.

Attack 186 - 346
Atk Speed 2.8
Physical Critical 50 - %5
Crit value 1.8

Normal strike 266
Multiple Strike 344
Critical strike 478

100 hits: 30,000
100 seconds: 10,714

Average DPS 107

Things to note:

Spears have a very wide damage range, there is a chance that a normal strike from this weapon can do 346, or that it can be as low as 186. This offers a chance to have some very high burst damage, if you are lucky, but also some very low.

----------------------------------------------------------

Kromede's Greatsword
2h weapon
Very Slow 3 Strike Weapon

attack 243 - 257
Atk Speed 2.4
Physical Critical 10 - %1
Crit Value 1.8

Normal Strike 250
Multiple strike 300
critical strike 450

100 hits: 26700
100 seconds: 11,125

Average DPS 111

Things to note:

Unlike the polearm, the greatword has a very small damage window, this results in a very steady amount of DPS, where is will never dip below a certain amount, but you will never get a massive blow like you can with a pole arm. The difference in average DPS is marginal, and the attack speed difference is barely noticeable. You are free to decide either one, based on whether you want to be doing steady damage, or have large peaks and valleys. Neither is a bad choice. You should certainly consider all other factors, for example Kromede's spear is extendable, which doubles its range. Making it a clear winner. Many greatswords have attack speed attributes, which will make them an easy choice over a polearm.

-----------------------------------------------------------

Kromede's Sword
1h weapon
Normal 2 Strike Weapon

Attack 119 - 147
Atk Speed 1.4
Physical critical 50 - %5
Crit Value 2.2

Normal Strike 133
Multiple Strike 146
Critical Strike 293

100 hits: 14490
100 seconds: 10350

Average DPS 103

Things to note:

Being a 1 handed weapon, it has the positive side of being able to equip with it a shield, dagger, mace, or another sword.
On its own, dps is not severely lower then its GS counterpart, which means, that for those temps who lay down the shield, in favor of a gs are sacrificing a lot of extra defense, for a very small offensive boost.
The downside to this weapon, is that it lacks the random knockdown chance that comes with 2 handers, which is very useful in pvp.

-------------------------------------------------------------


Kromede's Serated Knife
1h Weapon
Fast 1 Strike Weapon

attack 108 - 120
Atk Speed 1.2
Physical Critical 100 - %10
Crit Value 2.2

Normal Strike 114
Multiple Strike 114
Critical Strike 251

100 hits 12770
100 seconds 10641

Average DPS 106

Things to note:

The Dagger's DPS is only higher because of its high critical hit chance. This is great at lower levels, for sins that haven't capped their crit yet, but becomes much less effective once you hit the soft crit cap of 440. After that, sword vs dagger dps is very similar, and either is valuable. This topic has been explained in great detail in many other places, and the most effective combination seems to be Dagger main hand, sword off hand.

---------------------------------------------------------------

Kromede's Staff
2h weapon
Normal 3 Strike Weapon

attack 152 - 228
Atk Speed 2
Physical Critical 60 - 6%
Crit Value 1.8

Normal Strike 190
Multiple Strike 228
Critical Strike 342

100 hits 21052
100 seconds 10526

Average DPS 106

Things to note:
The staff is the premier chanter weapon, it has a fairly high crit rate, ability to do some high burst damage with luck, and is easily the fastest of the 2 handed weapons. Being a 2 hander, it has a chance of knocking down your opponent, making it excellent for PVP. However, chanters often find themselves playing the role of a healer, and should be prepared to sacrifice it for the survivability of a shield.

-----------------------------------------------------------------

Kromede's Warhammer
1h Weapon
Normal 3 Strike Weapon

attack 113 - 171
Atk Speed 1.5
Physical Critical 10 - %1
Crit Value 2.2

Normal Strike 142
Multiple Strike 170
Critical Strike 312

100 hits 16740
100 seconds 11160

Average DPS 111


Things to note:
As a chanter this was the biggest surprise for me. It would appear that in a direct comparison, the hammer out damages the staff. And seeing as how dps is a large part of a chanter's job, it really surprised me that it wasn’t more widely used. The downside is that you are loosing some range, and the staves random knockdown chance (which is invaluable in pvp). The mace/shield combo, however offers additional DPS, and the added block/defense/damage resist that a shield gives. All chanter's should have both, in pve situations, a mace and shield is far better, especially in group pve, where elite mobs make the extra defense invaluable. And a staff for pvp, where the extra knockdown chance could very well save your life.

Never let anyone tell you that a chanter doesn’t you a mace/shield, (as is the case every time I roll on either) you have as much of a right to roll on it as anyone else. I won Kromede's warhammer over a temp, and it succeeded in being the most useful item I have thus far.
Remember kids, staff=pvp, mace=pve.
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Tuesday, March 6, 2012

Aion Online PvP Guide


Aion is a PVP game, hands down. PvE content is there but you will quickly grow tired of the game if you focus merely on the PvE Aspect of the game. All great pvpers have ONE thing in common, miragents.

Just joking, miragent's was not the answer! While gear is definitely important, it pales in comparison to a skilled pvper. With the help of some of the other big pvpers in the legion, I've decided to throw together some tips/tricks and strategies for people to better themselves at PVP. Keep in mind, everything in pvp is situational and your ability to adapt and apply with be key in your success (or failure) when it comes to the implementation of any of these tricks/tips. So lets begin:

1.) PVP jitters. This is the biggest problem I see with "fresh" pvpers. When a fight is about to begin, the jitters begin. It's true of any game, and it's detrimental. Nerves are hard to fight, but you should definitely find a way to relax yourself before you try to get anywhere as a pvper. Nobody will get mad at you for messing up, pvp is fun, relax and focus! The quicker thinking and quicker adapting team always wins!

- Tips -

Flight Lines and wtfninja's getting away.
At 50 in semi decent gear, you should easily be flight speed capped. (16 is cap). So why then, are these people you are face raping getting away? I mean, you are both at cap, and he's still escaping? Flight lines: The statement "The shortest distance between 2 points is a straight line" applies ten fold in aion.
There are 2 key things you need to be aware of:
  • If he turns sharper then you, he will gain distance on you.
  • If you turn when he does not, he will gain distance on you.

There's the obvious reasons of distance/time of course, but ncsoft throws us a curve ball by amplifying the fact. When you turn, strafe, gain altitude, or drop altitude in aion, your flight speed is reduced. so while you may have 16 in a straight line, pressing "r" or "f" or "q" or "e" does in fact reduce your flight speed to lower then 16. When giving chase you want to fly as straight as possible while he flies straight and while he turns, you want to turn sharper and faster (don't over do it). If he begins gradually banking left, you turn sharper left and then straight to cut him off mid turn. It takes practice, but when you get used to it people become a lot easier to catch!

Your target is too far away, your target is too far away.
This thing sucks. The only things you can do to try and get around it are:

  • Carry a bow. (glads/sins) Autoshoot while you chase, stay within bow range and keep auto shooting. Crits from a bow can stun, which can give you valuable seconds to catch up.
  • Don't get too eager. The urge to hit your target may well up inside you like a bad burrito, but hold off on those skills and wait until you get AHEAD of your target before you unleash hell.
Roping bulls and running away.
For any class, the worst thing to have happen in mass pvp, or while you are running is the dreaded Templar lasso. Nothing sucks more then going for a quick ride into a group of horny asmo's with your sweet clean ass unprotected. Carry shock scrolls. I see far to many people without them, and perhaps it's because they don't understand their true value, they resist IJ. When baiting or pushing as a dps you should have a shock scroll up, when it goes down, you get out. When Moving in to make a pull as a Templar, you need a scroll up, when it goes down, get out. Nothing is better feeling then seeing that shiny silver rope coming at you and having your char not move and watching the enemies Templar cry at his IJ cool down and nothing to show for it.

Narcotics and how to abuse them.
Healing potions (Not life potions) are the greatest thing in the world! (next to a certain breed of puppies that live in sweaters) They get you out of root, silence, dots and much more! Carry them and use them wisely. But even more then learning to use them effectively, is the importance of knowing how to beat them! Greater healing potions remove the first 2 debuffs from a target (1st meaning the 1st applied). Stacking debuffs properly can make or break a duel or pvp encounter.

Example:
Fighting a sorc, you have wind cut down, flame cage, and silence. Which is most detrimental to the enemy sorc? Obviously silence completely destroys the sorcs usefulness on every front. But what good is it if he just pots out? If we silence him then dot him, he will healing pot and lose silence and 1 dot, while the other remains. However, if we dot him twice then silence him, his greater healing pot will remove both dots but he will remain silenced. See what I mean =)? Always provide padding for your most important effects, silence, root, festering wound ect. ect. Make sure you have 2 debuffs to pad whatever effect can win you the battle.

EVASIVE MANEUVERS PEWPEW
If you notice while you're moving, around your character in the HUD, these cool little arrows appear. Convenient isn't it? Just in case you forget you are currently moving forward Ncsoft will remind you! No, that's not what they are for. They are infact "Stat manipulation" indicators. Yeah, so basically movement in different directions affects your stats differently!

Forward movement:
  • +10% Physical Damage
  • +10% Magic Damage
  • -20% Physical Defense
  • -20% Magic Defense
Backwards movement:
  • +500% to Parry
  • +500% to Block
  • -70% Physical Damage
  • -40% Movement Speed

Strafing:
  • +300% to Evasion
  • -70% Physical Damage
  • -20% Movement Speed

The changes are significant, this is part of the reason "Jump shots" are so effective for archers. By canceling the animation on impact with the ground, they can receive the 10% damage buff for their skills as well. Templar's can also tank while backing into a wall to gain +500% block/parry.

Asmodar WeeEoOoo WeEEeEoOo
Using a special chat box, you can detect enemy Asmodian's before you can even see them!

Create a new Chat Tab. Chat Preferences Menu -> Add Tab
Name the new tab "Asmo Radar"
Drag the tab away from your chat window so it makes a new window.
Go into the Tab Options. Under "Combat - Others", turn off all except the 5 message types for "Enemy's..."
Position and size the window so it does not block anything else. It does not have to be large, as it will be faded most of the time.
You will see white text whenever an Asmodian is in the area!

FEAR NO MAN (OR WOMAN)
Fear is the bane of any class. Nothing sucks more then being fear locked for a whole fight (Well I can think of things that suck more but I dun wanna get in trouble). so learn to glide! If you are mid glide while a fear hits, you automatically resist the fear. It takes practice, but glide canceling as an SM tries to fear shriek you can be a god send!

For those SM's cussing at me for this, learn to fear bait as a counter. Start casting a fear, when you see them glide, cancel the cast and then recast! confuse them!

Blue hands are bad for your health.
In any large scale or small scale pvp, situational awareness is a necessary skill. Sorcs and SM's are the key targets you have the ability to react to, and Ncsoft has done us a favor with their skill animations. Supplication of Focus, Sleep, Tree, and fear all share "blueish" color to their animations. When you see them, GTFO 35 Meters or silence!
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Tuesday, February 21, 2012

Aion Online Dredge Guide

Aion Online Dredge Guide by Sharparrows

The basics:
Dredgion is an instance that is available for lvls 46-50, but only on certain times. The times varies depending on server, so you will have to ask someone for the exact times, but for all servers the entry opens 3 times a day, and each time you have 2 hours to enter, before it closes again. If you have the right lvl, a little icon will show up on your screen.

The difference with the instance is that the opposing faction will be in it too at the same time, so there will (hopefully) be both PvE and PvP. Each room has a couple of mobs, and a surkana. The teams accumulate points, and the team with highest point after 1 hour or if any team kills the captain, win. Each player in the winning team gets an extra 3000 ap, and each player in losing team gets an extra 1500 ap. Other than those freebies you will also have a personal score, that will give you individual ap.

Points:
Your number one source of points are the surkanas. And hence you should aim to get as many surkanas under your control as possible. Be vary tho, hitting a surkana will aggro all nearby mobs, so make sure you clear the needed mobs first. But again, never kill more mobs than you need to, as you want to be ahead of the other team. You will learn after a couple runs which mobs aggro and which you should leave alone. Having an experienced player pulling only the needed mobs will save you a lot of time, and give you the upper hand. Each room (except the very first) will also have a small boss guarding the surkana. This boss however will reset if you leave his room, so the general tactic is to cc the boss, kill the surk, and leave the room.

This is the score for all surkanas:
Other than surkanas there are points to be made on killing all types of mobs in the instance. Some mobs also drop keys, that leads to the 3 prisons that each of the two brigs have. Points vary a bit depending on what lvls you got in group, but it should be very close to the following.

Captain: 1000p
Bridge boss: 500p
Room bosses: 200p
Prisoners: 100p
5 dot mobs: 40p
2 dot mobs 18p

As mentioned earlier, everyone will have a individual score. The sum of all individual scores makes up the groups score, and will be measured against the other groups score to see what team wins. When the instance end, the ap you will get is calculated by: 1,15 * your individual score + 3000/1500 for winning/losing.

Any boss/mob/surkanas points will be divided like xp on regular mobs. Higher lvls in group will get more than the lower lvl, and if both faction hit the same surkana, each group will get a % of the points depending on how many % of its hp they killed. If Asmo kill 80% of the gravity surkana, and Elos 20%, Asmo will claim 720p and Elos 180p.

However, it gets more complicated than that. For a player to get the score, he has to be near the surkana when it dies, and alive. If a player is dead when the surk dies, his score will disappear. Lets say the Elos, instead of hitting the surkana, attacks the Asmo, and at the time the surkana dies, only 1 Asmo is alive, but all 6 of Elos. Then the scores would be about 720/6= 120p for Asmo, and 180p for Elos.

The points produced per person however is not the same for all, it depends on the damage they did on the surkana. If in fact, one player in your team did 50% of the dmg to the surkana, while the rest was killing mobs, and only this player dies before surk does, then his 50% of the points is gone. In other words, if you find the enemy group attacking a surkana, and u want to stop them from getting as much points as possible, always kill the one who you think did the most dmg to the surk, which probably is the Assassin.

This also makes suiciding into surks a bad idea, if you cant keep your team alive until the surk dies. If you rush a surk and lose half your team by the time the surk dies, you will lose around 50% of its points. If you however manage to keep everyone in your team alive until surks died, you will get surk point-360p(for the deaths), which is still decent considering that you spent 0 time killing mobs, and can move on to the next surkana while the other team is still killing mobs.

PvP 101:
You are in the same instance as the other faction, and there will be fighting. To win the fight, one of the most important things is deciding who to kill first, and having everyone assists on killing that person. A cleric can easily keep his party alive if 3 targets each take a little dmg, but if the enemy assist on 1 target together it will die faster than the cleric can heal. A lot of the times when I'm in a PUG, the one marking will put one target on mobs (skull for example), and when seeing enemy he will put the same mark on them, and after the fight, go back to using the same mark on mobs again. This means of course the mark on enemy will be lost, which is stupid.

What I do, and I find is much more useful, is using 1-4, stop, and ZZ mark on enemy, and skull on mobs. This mean I only have to mark the enemy once, and they will stay marked for the rest of the instance. Once marked, just proceed to kill the enemy in order of the number, and everyone in your group always know who to hit/cc. This is to each of his own ofc, but personly I got the 6 marks mentioned on F1-F6, and the "select mark" for those on F7-F12. This means I can mark, and switch to any target almost instantly, without even having to see them on the screen. This also is much faster than trying to target them with mouse/tab. You might not need to have hotkeys for marking, but you should always have six buttons easy to reach to select the marks your targeter use (this goes for all PvP in general, not just Dredgion)!

Each time you kill an enemy your team gets 60 points for him, that is if your team killed 100% of his hp. If a mob killed 50% of his hp you get 30p, and the rest of the points will disappear. If a mob kills 100% of the enemy hp all points will be lost from the game. So if given the options, its always better to kill the enemy yourself, than to let them die to mobs. Whenever one of your teammates die, to a mob or in PvP, everyone in your team lose 10p from their individual score, meaning your team loses 60p. In a 6v6 fight when one side kills all in the other team without any loss themselves, and with no mobs around, this therefor means they will steal 360p.

Tactics:
You can always see how much points both teams have, and knowing how much points everything in the instance bring, gives you the chance to outsmart them. For example if they lead with 100p, the time is almost up, and all surks are dead. You might wanna kill a room boss for 200p. Or if you know they are at barracks with a 200p lead, meaning they will get another 700p there, you might wanna rush the Captain, and get 1000p and end the instance. This is hard to explain, or to learn by theory, but the more you do Dredgion the better you will get at making the right calls. Try to think: "How much do they have and how much will they get, in the same time as we get how much". There are many occasions I have won with a weaker team just by killing the right things at the right time.

Extra:
There are a couple of quests in the Dredgion, the most important one being a 30 repeat that gives you 800 ap extra for each time your team kill the bridge surkana, this is also the reason many teams focus on trying to get to bridge before the other team. After having done this quest 30 times a new quest will lock up, but it can only be taken if you are on Korean client, which I will not explain how to in this guide. But the reward for that quest is a really nice blue earring, so you will want to do it.

There is also a couple of rare bosses that can spawn inside Dredgion. The one spawning in Gravity room drops some really nice orange belts, and one in Baracks drops a really nice orange helm. Kill these when possible. There are also two rare quest bosses, one spawning in the very first room, and one at bridge. Kill these if you need them for quest. But remember none of these bosses give any points.

Every 15 minutes, the instance will make a check to see if there are players in both teams. If one team is empty, a 5 minute timer will show up, and then end the instance. That means that if the enemy team for some reason leave within the first 15 minutes, the instance will end at 42:00, after 18 minutes. Use this 18 minutes to get as much points as possible without being disturbed by anyone. You can either rush to the bridge for quest, or kill the surkanas that give the most points.

Foulplay:

I wasn't sure if I should include this or not, but I decided to do it after all, because whether or not you like it its part of the game atm and it is going to happen.

Training:
A lot of the times you will fight enemies that pull a bunch of mobs, and then run over to your team and die, making all his mobs aggro on you instead. This means two things. Firstly their team have no mobs guarding the surkana, and they can kill it with ease. But also, if he brought enough mobs your team will die, losing both points and time. This is considered by many a cheap tactic, because there is little you can do to prevent it if they do it right. Your best defense is trying to use a spell that stops him, leaving him to die by his mobs on safe enough distance so that you don't get aggro. A SM fear for example is a perfect spell to stop someone with.

However if its a Assassin training you he will resist the fear, or any other skill you will throw at him. If you have no other way of stopping the person training, send in only 1 person to try and kill him, as the trainer should be at low hp from mobs. Then both the trainer and the one stopping him will die. But you will get some points for killing the trainer, and will get ressed back by your party.

Assassin stealing surks:
Assassins got advanced hide, making them able to run around in the instance without being attacked. The only mobs that can see through advanced hide are; Room bosses, Rare bosses and the snipers. Assassins also have two weapons, meaning they do double the dmg on each surkana hit (surkanas only take 1 dmg, but with two swings for assassin its 2 dmg) than any other class. That together with very high attack speed and a AoE blind stigma enables them to run to any surkana in the instance, and kill it alone in 2-3 suicide attacks.

The other team has really no way of stopping him, as they themselves are blocked by mobs. This is foul not only to the other team, but to your own too as the Assassin will be the only one in his team to get any points, as he is the only one near to the surkana. This is also sometimes used as a tactic to win the game for the group ensuring everyone the 3k ap for winning. Having 5 ppl in your team disturb the other team, while having your assassin steal surkanas and get your team the highest score.

A note on this, is when someone is alone and hitting the surkana, it will only register him as an attacker and not his group. Lets say an assassin kills 90% of a a surkana all alone. But then when he is out of range from the surkana someone else in his team kills the last 10%. Even tho the same team killed 100% of the surkana, the one who killed 90% of it is not there, and so 90% of the points will be lost. The people who killed the 10% and is there will still get 10% of the surkana points, but the rest is lost both for the assassin who killed 90%, but also from the team, as group score is the sum of everyones individual score. So if you want the score for your team, make sure everyone who hit the surkana is around when it dies.

Key hogging:
As I said earlier you will end up with a couple of keys while killing mobs. These lead to the 6 prisoners that each give 100p. The person looting this key can either use it when his group is at the prison killing the surkana, which would give everyone 100/6 points. Or as Ive seen some selfish people do, save it, and go back there later when he is alone and get 100p all for himself.

There is also a third tactic, which I must admit I have done a couple of times. Its not hard to save up a couple of keys, lets say 6 of them. And if you ever have a really close game, you pop out all your keys and is able to boost your teams point up by as much as 600p, if no one else has opened any prison yet. I have won several close games by producing an extra instant 500p in the last minute.
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Thursday, February 16, 2012

Aion Online 2.0 Single Player Instances Guide

This guide is for the three single Player instances introduced in the 2.0 patch. It is based on the Aion 2.0 available on the Public Test Server (PTS), so things might change with the live servers. I figured that a guide would be very useful for the single player instances, since you would not be able to take another player along to show you the ropes inside the instance. Others are still contributing to Kromede's Trial and Taloc's Hollow guides, so I have provided links to the actual threads on the PTS. The location of all instances can be seen on your maps. The last two instances each take about 2 hours if you kill everything. My Nightflower alt got a gold mace in Kromede's Trial on the third run through and a gold earring in Taloc's Hollow in the second run through. Good luck on the drops!




Haramel:
This instance (levels 19-22) almost doesn't need a guide, since it is very straightforward and easy. The instances are located in Verteron (@ the Observatory) and Altgard (Impetusium). There are flight points to both of them.

Attunement: None- just walk in.

Walkthrough: Well, just walk through on this one. There is a quest giver right inside the instance. There are only two problems that you need to remember here. The first is gathering. There are several things you need to gather. There are an exact number of items provided for gathering, so you will need to get them all. If you are short on one, keep hunting around. The second thing is the tower. You can only get out by jumping out. Hopefully you have learned how to glide by then. The level of the mobs will increase as you go through the instance.

Kromede's Trial (aka Nightmare):
Kromede's Trial is usually called Nightmare in chat. It seems to generate the most questions so far. These notes are based on two runs made by my PTS Asmodean cleric, Nightflower. Right now she is undergeared, and both her Blinding Flash heal and Earth's Wrath I are lvl 30 or lower (due to lack of kinah). She is using two lvl 30 rental gold pieces, the staff and the miniskirt (pants, lol)

Preliminaries: The run takes me over 2 hours, so plan accordingly, and ppl have complained that they get kicked out if they are AFK too long - there is a 20 hr lock out period. Pick up the prequest from the commander at Belusian (Heiron) who sends you to an suspicious shugo (do all suspicious shugos lead to intances?). You can find the instance on the map. In Belusian, if you fly, you will need to go through Red Mane, since there is not a direct flight from the fortress. It is best if you have several health pots with you, although you get some in the instance.

Background info: The first time through is sort of a walk-through, since none of the secondary bosses are available, and the final boss is in a non-elite mode. ALL the mobs in the instance are lvl 38, of varying degress of dots and eliteness. The second time through you have access to the other bosses, but if you don't fight them. The final boss is a two dot lvl 38 elite and you have a chance at a gold item, from a key that the boss drops. The first elite is a one dot lvl 38. Use the Rotan in fighting him, it helps. Along the way you pick up three items: 1. Rotan (30 sec cooldown), 2. An AOE (longer cooldown), and 3. something that repluses enemies (10 min cool down). Because of the long cooldown, I suggest that you keep the last one until the final boss, unless you get a 3 pull.

The first time through you only have one quest. You get three repeatables after the first time through. For the repeatable about soul pieces, only the guards have them, not the "guests", and not the butlers or maids.

The butlers are melee, and the maids are casters. Half the time the guards pull in twos, one melee, and one ranged. You can use the AOE to take down the bats (there is only one group of these). You can kill the librarians (casters) (why do librarians wear masks?) and the librarian next to the bookshelf on the far wall has the key to the armory.

Walk through: After you enter, you get a cut scene telling you what is happening. Next, some warmups against ogre types and spiders. This leads you to the place where you fight some Kagolem and pick up the rotan. Use it to kill the pillar thing and break down the wall. Practice using against the next mobs until you get to the first gate. Kill the mob, enter the gate and slip to one side when the pats are not there. You can then take them down one at a time. You will then be ready for the one dot lvl 38 elite, who is guarding the portal to the dungeon.

After the portal you get another cut scene. Clear the guards in the hallway to get the key to get through the next gate. The prisoners you have to kill for one of the repeatables are on your right. After you get through the gate Kromede finds her love in another jail cell. She needs to get the key. The key is in the last room on the left, being guarded at the back of the room. The two guards in the back on the left are your first two pull, there are many more of these. Get the AOE artifact out the chest.

Go back to the cell where Kromede's heart throb is, where she finds him ...dead. That is when you pick up RAGE, a buff that gives 1000 HP and MP and lasts for an hour. From this point on I would advise you not to waste too much time. In fact, your Rotan expires 2 hours after you enter also. Go up the stairs and use the AOE on the bats on the stairs. Go clear the hallway. Mind the maid in the corner at the far left corner. You will see a big room to the right.

In the next room you will need to start minding your pulls. Pull the butler pat into the hallway. There is a maid to the right, so if you blunder into the room she might agro. Then clear around the edge. The fountain with the HP buff is in the center with two guards. Where you want to go is up the stairs (either side) and get the last artifact being guarded by the guy in the cowl. After you get the artifact, go through the hallway up on the second floor to the next room, which has a couple of pats and some guys sitting in chairs in the center. You do not need to kill the sitting guys, nor do you need the guys standing by the fireplace. They are guests- do not drop soul pieces for the repeatables. In fact someone reported some problems when they attacked the sitting people. Just clear around the edge to the right.

The next room is the trickiest, I think. The first time in I agroed 3 mobs. The seond time I found that 2 are named pats (cooks), and they will come out into the hallway. I suggest that you wait for them to come out. This room has food on the table. You can get a one time buff (timed) from the food. I suggest that you wait on eating them until you are ready to use the one way portal to the final boss. The library is to the right.

Final boss fight. There are two mobs just as you go in. Clear and you are then ready. You get agro signals as you walk down between your (potential) rewards, which are in boxes). The first time in, the boss is a multi dot non-elite lvl 38. The second time he can be a 2 dot elite. The elite fight is a multi-step fight where he goes to some orbs periodically to do something, like call those big stone walking guys to attack you. The stone guys keep coming too, and last night I ended up with four at once. The AOE destroyed 3 of the 4 at once. The boss is attackable throughout the fight. Good luck on the drops. Exit through the rear.

Talloc's Hollow:
Taloc's Hollow is a single-user level 51-55 instance and it has a two day lock-out period. You are given a task to help the Elim by cleansing the corruption, which in every other part of Aion consists of going around killing trees. This is different. Here you are transformed into a super avenging bug exterminator, a "Men in Black", an Orkin and Terminix man, and a Starship Trooper going into the tunnels to exterminate Bugs. The closest other thing that I can compare it to in Aion is a combination of Taran's Cave or the spider cave in western Morheim. Most everything that moves in this instance is a 51-52 elite. You go INSIDE of the Elim named Taloc that the bugs have hollowed out (Taloc's Hollow, get it?) and start at the roots and work your way up through the trunk to the top branches.

There has been some bad press of this instance on the forums that it is too easy. Well, that might be true. However, remember that everyone on the PTS at this point is clothed in level 50 rental golds. On the live server, there are plenty of us that at best might have 1 gold piece. There are people that have full time jobs and have spent close to a year getting to level 50. I forsee that when 2.0 goes live, most of the "opportunities" to get gold items from the "old world" will evaporate. These people need something to be able to gear up for the 2.0 expansion area so they are not totally steamrolled by enemies. All the drops seem to be like level 51. This guide is based on two runs through the instance, and in those runs I got a green belt, green staff, green cloth leggings, blue sword, and a gold earring, all level 51. In addition, on the first run I got two stigma stones (unfortunately not for my cleric Nightflower) but they were the top level that go for 3.2 Mil Kinah from the stigma seller. I cut the price to 2 mil and sold them at the broker, and still made 4 mil kinah. Thus, you should look at this instance as a chance to get serviceable accessories , stigma, and kinah to get the gear/stigma you need for your alt. In addition, one of the quests gives you a stigma expansion slot.

Attunement: First you need to be level 51 to get in. Second, as far as quests go, Taloc's Hollow is in the chain of Campaigns that you will have. You enter half-way through the third campaign. The second camgaign is harder, I think, at least for Asmos, than the instance. For Asmodeans, you will need to fight Balaur. The Balaur hit harder than Mack trucks, and I'm not sure how under geared alts will do against them. All I can say is, don't let more than one of them agro you at once. During the 2nd campaign you have to put an orb in place at the Dredgion crash site. I gather that you can "use" the orb anywhere you are as long as the area indicator says you are at the crash site. In the third camgaign (Asmodean) Taloc sends you down in an area to fight air beings and snails (which are pretty ugly). They switch back and forth from air beings to snails, so if you don't see one of them, just wait around.

Walkthrough: You talk to Taloc and enter the instance. Once inside you see him again and he has quests and offers you some items you need to take. One is a two hour power up fruit that gives you 95k HP and 54k MP. The second is the AOE artifact. The fruit also encases you in something that looks like all-over wood armor that makes you look ....strange, lol. Go to the next room. From here on, most everything from the smallest cockroach to the final room-filling boss Celestra is an elite (there are a VERY FEW non-elites that come in packs at you). You don't go very far until you get swarmed, one of them (the bigger spider) will drop your ranged attack artifact. The AOE does 2.5k damage and the ranged does 7k damage. As you proceed, keep an eye out for dirt piles. Getting stuff from the dirt piles is one of the quests. Keep an eye out for the power-up places. The power-up places look sort of like blue aether gathering places. You are buffed so high that "normal" heals/pots don't really do much, so you need these places to power back to full. Go up the ramp to the next room, where you will see three cocoons. You can release one captive, who can then be your helper (but you must ask them first). The one on the right is a cleric and the one in the center is a warrior type. I advise getting the warrior, since I hear that the cleric won't help you unlesss your HP gets really low. The warrior, however, can serve as an off tank for you.

I advise you too look at your map continually, since although it looks straightforward on the map, it can get confusing when you are looking around the tunnels through the normal view. Proceed up to the left and you will come up to the entrance to a room on the right. The entrance is covered over with "sticky webs" that you must break down. Go in to the mini boss in the back and kill him to get the next artifact, a shield. One of the quests is to use these artifacts a certain number of times. You don't have to be fighting anything big to use them, though. If you are going to make it through in under 2 hours you MUST use them all the time. If you look at the map you will see something like a spawning area up on the left. There is a dirt pile there. The tunnel is confusing enough that the main trail is marked on the floor, lol.

Eventually you get to the room with the first boss, who looks like a floating sea cucumber. There is a cut scene where Taloc tells you how to fight him, so I won't repeat it here. Just be sure to clear the other enemies in the front of the room before you take the boss on. To exit the room you have to walk up the tree trunk lying on it's side in the back of the room. You start running into enemies in twos on the tree trunk. Now, the first time I did the instance I didn't see anyone else on the trunk. The second time I saw some guy with a quest there. I delayed to go fight another enemy and when I turned back the quest giver was gone. I suggest trying to get the quest first. I don't know what the quest is. Proceed up the trail.

You start running into some enemies called Komads?, that look like ET made out of water, but who don't have any face. One of them up outside the final boss's room dropped one of those stigma stones I told you about. About the time you see the first Komad you see some watery looking tentacles pushing back and forth on the trail. I timed my run through the tentacles and didn't get hit, but if you look at the "Assualt on Balaurea" trailer it shows the tentacles pushing a hero off the trail (and off a short cliff). Proceed up the trail, and just before the second boss you run into a big spider, who drops the final artifact. This artifact does a sleep on enemies.

The second boss is a giant mosquito that flies around. You get another cut scene from Taloc, who tells you how to get to the final boss. The second boss pats in a circle counterclockwise, just follow her(she lays eggs, so I assume it's a her) around the room and kill the other enemies. These other enemies are some of the few non-elites, so just AOE each group down. You are now ready for the boss fight. You will need to continually use your artifacts, since she keeps laying eggs that hatch, and grow other mosquitoes all the way to adults during the fight. The AOE will keep these in check. To get to the final boss, go to the giant mosquitoe egg in the center of the room and face back down the cooridor you came in. Break the egg and mist starts going up. Get in the mist and hit your space bar to deploy your wings and float up to the next level.

You get up to the next level and find that the mist places your right in the middle of about 7 blue Komads. AOE them down. If you are facing back in the direction of the corridor you came into the mosquitoe room, you should be facing the room where the final boss, Celestra is. Kill a few more Komads to get to the room. The first time through Celestra reached out and jerked me into the room. The final boss fight isn't hard technically, just long. With the HP buff, MP buff, and the artifacts the fight was a cinch. It just took about 5 min to take her down. You probably should only use your normal skill when the artifacts are on cool-down. After the boss fight Taloc appears and you can complete any quests you have with him. He will also teleport you outside the instance. Good luck with the drops!
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